Save/Load modules update + Matconvertors overhaul
Dear players (and survivors!) of Shortest Trip, we are proud to bring you a major update which will allow you to save & load module profiles with push of a single button, together with Scoreboard vs Self and other improvements. NB! >>This important news announcement here got accidentally deleted today, so we're reposting it. There will be also a surprise update coming later today. <<NB!
New features
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Major UX improvement: Modules can be now loaded & saved together with power presets!
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Major UX improvement: Total overhaul to ships built-in material convertor (which used to be only convert resources during excess).
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Major UX improvement: Total overhaul to modular materials convertors. They can be now accessed from special menu, may be used from storage, and do not require power
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New feature Scoreboard vs Self
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New feature: doors can be now repaired and show if they are damage via UI
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New content: added new enemy encounter (Queen of Pirates) to sector 2
Balancing
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Shield overload doesn't overload all shield modules any more (one is overloaded for sure, others have a chance to be overloaded)
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reduced Rat EMP nuke aoe
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rebalanced 1 DIY reactor cost
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updated easy tiger stats
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reduced DIY fuel container crafting cost, crafting it does not require fuel any more
UI and misc
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Ui tuneups
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Multicrew selection can now be reverse sorted too
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greentail nuke avatar visual fix
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Fixed stored modules not being counted in achievements (by changing how the storage module is hidden)
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Preparing for linux test build
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