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Monster Sanctuary Update 2.2 out now

Monster Keepers!

Thank you for still playing and enjoying Monster Sanctuary!

As we have promised end of 2025, we are releasing a small update for Monster Sanctuary on Steam today to fix bugs that have been reported over the last years as well as some minor improvements - Update 2.2 is live now!

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General Changes

  • Controller Recognition: We updated the input framework we used to the newest version - this means the game will properly recognize PS5 controllers now, as well as some other controllers that were released recently

  • Saved Monster Teams: The Monster Teams you have saved can now be renamed and their positions can be reorganized

  • Savegame Backup Stability: Made the Savegame backup system more robust

  • Link to moi rai games' community places: The Main Menu now features small buttons that will link to our Discord/Reddit/X/TikTok/Steam community

  • VSync Option: We added an option to disable VSync in the Video settings

  • PvP Relic Disabling: ‘Allow Relics’ is now off by default in the PvP host screen

  • Controller Icons: For displayed controller icons, ‘Switch’ is now available in addition to XBox, PlayStation and pro controller, being recognized accordingly when set to ‘Auto’

Skill Adjustments & Bugfixes

As written above, we are releasing this update to fix as many frequently reported bugs as possible to give back to everyone of you who still enjoys playing Monster Sanctuary. We have fixed A LOT of annoying little bugs related to skills and made adjustments to some, so that the skills work as you would expect it in combat. This hopefully results in a smooth experience for you.

Here we also want to thank our community member Neotini, who provided the base for many of those fixes.

Here is the changelist:

  • Buffs from Martial Prowess are now applied by the Monster that possesses the Aura

  • Critical Consistency now applies an action's bonus Critical Damage (such as Claws) on non-Critical Hits

  • Critical Apex now also applies to Critical Consistency on non-Critical hits

  • Counter Attack and Riposte are now affected by Shatter and Stuck Tight, but can also trigger an enemy's Mana Generator, Reflect, Revenge, Thorns, and Fish Scales

  • Disease Control, Sheltered, Thick Skin, Occult Control, and Debuff Variety now reduce Counter Attack and Riposte damage

  • Shielding from Trickster Spirit is now applied by the Monster that possesses the Aura

  • Healing and shielding from Sidekick Support are now also affected by Buff multipliers such as Buff Catalyst

  • Additional Shock trigger (beyond the first) no longer half the chances to trigger additional things like blinding sparks

  • Broken Immunity now affects Hex, Primal Hex, True Darkness, Infernal Roar, Icy Fists, Venomous Fangs, Curse Chain, Spark, Slime Skin, and lower levels of Abyssal Sword and Sharp Fin

  • Critical Damage from Heavy Hitter now properly affects Critical Defense

  • Damage increased by Taunt properly only applies to PvP battles

  • Double Strike can now trigger from Critical Hybridization and Proliferate

  • Reflect, Thorns, and Fish Scales now always trigger after incoming damage is calculated from Anti Cascade, Disease Control, Sheltered, Taunt (PvP only), Thick Skin, Occult Control, and Debuff Variety

  • Backstab Critical Chance bonus properly applies on hits to target enemies that are above 70% Health rather than only at full Health

  • Renewal, Energy Conversion, Feast, Healing Link, Hibernate, Necromancy, and Reborn from Ashes are now affected by heal multipliers

  • Fixed Prehistoric Screech to properly take monster types into account and also apply the shield damage bonus to allies

  • Ancient Nectar properly heals based on each Monster's Max Health rather than the Monster with the passive

  • Mana Donor can no longer "miss" when another allied Monster uses an action that does not cost Mana

  • Overheal no longer shows shield preview when using Potions

  • Fixed Pirate Hook description to say "ability" instead of "attack"

  • Fishing Rod, Fishing Pole, and Grey Stone now also trigger for Antidote and Power Focus

  • Lucky Clover is now affected by Riposte On-hit chance multiplier

  • Forceful Might and Forceful Sorcery now affect Anti Cascade and Mass Protector

  • Fixed Glorious Spark to properly scale with the glory stacks

  • Jolly Spirit no longer triggers for Potions

  • Fixed Jolly Spirit, Fishing Rod, Fishing Pole, and Grey Stone not applying a Buff when using Power Focus

  • Combo Buffing and Holy Presence now add to combo counter even when your monster are capped out on buffs (like buff actions do)

  • Additional Regeneration triggers on Champion Monsters are now half as effective

  • Path to Ascension/Knowledge/Valhalla now randomly chooses the applied Buffs - The Buff-stacking ability of the skills now also work as Unique Auras

  • Incinerate, Igniting Gas, and Plague no longer have double the chance to trigger on additional Burn and Poison damage procs

  • Magnetize properly redirects attacks that target the Monster with the passive - It is also no longer labeled as "Unique" as it was actually stacking if you had multiple

  • Curse of Weakness now applies the Debuff to the Monster that received the Weakness and can now also trigger itself if the random Debuff is another Weakness

  • Disoriented properly causes attacks to miss instead of getting dodged

  • Infernal Roar can now trigger from Counter Attack and Riposte Critical Hits

  • Impactful Shock base damage increase now affects Shock on enemies instead of allies

  • Elemental Break now affects Monsters with Elemental Shift

  • Fixed Dragon Mastery description to say "Water" instead of "Ice"

  • Abyssal Sword and Gold Feather no longer try to apply Debuffs when the target is already at capped stacks

  • Shock now deals 50% (instead of 40%) damage, as mentioned in the description

  • Armor Break properly reduces the damage reduction of Anti Cascade, Disease Control, Mass Protector, Sheltered, Thick Skin, Occult Control, and Debuff Variety

  • Skirmish now properly applies bleed equal to 5% current health (not max health) 

  • Attacking a Monster with Sticky Trap no longer prevents existing Tether stacks from decreasing after the attack

  • Improved Attack uses the correct icon in-battle

Other Bug Fixes

  • Fixed some seeds not generating a new game when 'Bravery' and 'Randomizer' were both activated

  • Adjusted description of Champion Buff to “Increased Damage” instead of “increased Attack”

  • Fixed the game not correctly choosing Japanese as default language setting on Japanese systems

  • Some additional achievement fulfil conditions are checked when loading a savegame

  • In Randomizer New Game +, if you are given a Dracomer or Krakaturtle Egg from beating Zosimos, its explore ability is automatically unlocked

  • In Randomizer New Game+, Shockhopper's Randomizer replacement Explore Ability becomes available once the Cryomancer quest is initiated

  • In Randomizer New Game+, Ninki and Sizzle Knight's Randomizer replacement Explore Ability becomes available once Sun Palace is completed

  • Fixed some skill icon visuals

  • Fixed Catzerker’s Monster Journal Sprite having some empty pixels

  • Added missing tooltips to many skills that apply buffs/debuffs/stacks

Additional Bug Fixes in 2.2.1.0

22.07.2026: We released a small hotfix for the update, fixing some additional bugs:

  • Fixed Disoriented giving twice the chance for enemy’s to miss their hits

  • Fixed Igniting Gas now probably only having half the chance to trigger on additional poison trigger

  • Fixed Broken Immunity now properly affects Primal Hex

  • Fixed True Darkness not triggering multiple times when multiple stacks of Blind are applied at once

  • Fixed damage preview for Static Strike and One Punch Fist

  • Fixed Cryomancer in Bravery mode to not require you to donate your improved flying monster (rare occurrence)

  • Fixed magnetize to properly redirect attacks that target the Monster with the passive

  • Fixed a visually missing tile in Blue Caves at the teleport crystal

Additional Bug Fixes in 2.2.2.1

25.07.2026: We released one more hotfix to fix some more remainig bugs!

  • Thorns and fish scales no longer reflect missed/dodged hits as 0 damage bleed

  • Disoriented properly works as Unique aura now (not stackable) and has no effect if the ally is dead

  • Preview Dodge/Miss chance for Disoriented is properly displayed now (if option to display Dodge/Miss chances is enabled)

Steam only update

This small update is Steam only. The console ports were originally not made by ourselves and we sadly don't have the possibilities to easily release this update on the consoles anymore.

Thank you for playing Monster Sanctuary!

Let us know if you have any questions about those changes.

Also, feel free to follow us on our social channels for news on our game developing activities (currently working on Aethermancer)! See the links below.

Читать в Steam ↗

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