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BONEWORKS Update 1.5

Overview

Today we have a completely new Arena with Update 1.5: Zombie Warehouse. This new level provides a variety of challenges with five modes, multiple difficulty options, experimental enemy AI, a new defensive physics tool, difficulty options, and various weapon loadouts. Additionally we have included further improvements to the player character physics and performance, improving core systems even more.

  • Zombie Warehouse Arena

  • Multiple Challenge Modes for the Zombie Warehouse to complete

  • Player Physics / Locomotion Optimizations

  • New Physics Tool - The Boardgun

  • New Achievements

  • New Music

  • Adjustments, Bug Fixes, Performance increases

Zombie Warehouse Arena

hint: Find and unlock in the main menu environment

  • Five Challenge Modes: There are Five different challenge modes available in the Zombie Warehouse arena for a variety of fun combat experiences, along with multiple difficulty levels to add increased intensity to each mode.

  • Boardgun Defense: To aid in the defensive focused Zombie Warehouse challenges, we are introducing the Boardgun physics tool. Build basic wooden fortifications, get creative.

  • Experimental Enemy AI: Expanded enemy AI provides some experimental new mechanics allowing them to climb, drop off ledges, jump through windows, and ride ziplines in the environment to reach you.

  • Experimental Health: Tied directly to challenge difficulty level, experimental health features range from slowed healing to the more difficult no health recovery; requiring players to kill enemies for health pickups.

The Boardgun

  • The new physics tool called the Boardgun allows you to create destructible planks of wood from two points like a roll of tape. Get creative by connecting two points together, create defensive structures or board up areas, bypass obstacles, etc.

  • Unlock the Boardgun for use throughout the rest of the game and other sandboxes by earning the Zombie Warehouse achievements and opening the hidden reclamation bin.

Character Improvements

  • Jump rework: Leg lift is now matched to jump apex by calculating time of flight from launch velocity.

  • Foot ball contracts and expands to clear the lip and stomp the landing.

  • Mantling improvement: Legs now automatically lift when body weight is supported by hands and hands are extended down. Stick input still overrides the leg height.

  • Tighter controls: One frame of input latency eliminated, body slots positions corrected to not lag when moving at high speed.

  • Hand Pop-through: Hands will now "pop through" an environment piece if they become lodged on the other side and are not holding any objects (Example: if your hand becomes stuck on the other side of a shut door, they will now pop back through if you are not holding anything on the other side of the door when tugged).

Additional Update Information

  • Unlock weapons arena: Some unlockable weapons were previously missing from the Fantasy Arena are now available for the various modes.

  • Destructible shelves: Shelving that could fall over and trap players on accident are now destructible to prevent this.

  • Experimental muzzle flash lighting: An option in the menu to enable muzzle flashes to cast real time light.

  • Main menu: Main menu has been slightly reorganized to place all unlockable levels and sandboxes on the module board.

Patch Notes - Update 1.5

  • NEW - Zombie Warehouse Arena

  • NEW - Boardgun tool

  • NEW - Music

  • NEW - Achievements

  • CHARACTER - Jumping reworked

  • CHARACTER - Performance improvements

  • CHARACTER - Input latency reduced by 1 frame

  • CHARACTER - Body slots position updated pre-hover query

  • CHARACTER - Hand pop-through environment

  • CHARACTER - Automatic leg lift

  • UPDATED - Unlocked weapons in Fantasy Arena

  • UPDATED - Destructible Shelves

  • UPDATED - Experimental Muzzle flash lighting

  • UPDATED - Various scene collider fixes

  • UPDATED - Various scene performance

  • UPDATED - Main Menu boards

  • UPDATED - Preparations for future updates

Have fun, we'll see you next time!

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