BONEWORKS Update 1.5
Overview
Today we have a completely new Arena with Update 1.5: Zombie Warehouse. This new level provides a variety of challenges with five modes, multiple difficulty options, experimental enemy AI, a new defensive physics tool, difficulty options, and various weapon loadouts. Additionally we have included further improvements to the player character physics and performance, improving core systems even more.
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Zombie Warehouse Arena
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Multiple Challenge Modes for the Zombie Warehouse to complete
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Player Physics / Locomotion Optimizations
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New Physics Tool - The Boardgun
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New Achievements
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New Music
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Adjustments, Bug Fixes, Performance increases
Zombie Warehouse Arena
hint: Find and unlock in the main menu environment
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Five Challenge Modes: There are Five different challenge modes available in the Zombie Warehouse arena for a variety of fun combat experiences, along with multiple difficulty levels to add increased intensity to each mode.
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Boardgun Defense: To aid in the defensive focused Zombie Warehouse challenges, we are introducing the Boardgun physics tool. Build basic wooden fortifications, get creative.
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Experimental Enemy AI: Expanded enemy AI provides some experimental new mechanics allowing them to climb, drop off ledges, jump through windows, and ride ziplines in the environment to reach you.
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Experimental Health: Tied directly to challenge difficulty level, experimental health features range from slowed healing to the more difficult no health recovery; requiring players to kill enemies for health pickups.
The Boardgun
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The new physics tool called the Boardgun allows you to create destructible planks of wood from two points like a roll of tape. Get creative by connecting two points together, create defensive structures or board up areas, bypass obstacles, etc.
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Unlock the Boardgun for use throughout the rest of the game and other sandboxes by earning the Zombie Warehouse achievements and opening the hidden reclamation bin.
Character Improvements
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Jump rework: Leg lift is now matched to jump apex by calculating time of flight from launch velocity.
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Foot ball contracts and expands to clear the lip and stomp the landing.
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Mantling improvement: Legs now automatically lift when body weight is supported by hands and hands are extended down. Stick input still overrides the leg height.
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Tighter controls: One frame of input latency eliminated, body slots positions corrected to not lag when moving at high speed.
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Hand Pop-through: Hands will now "pop through" an environment piece if they become lodged on the other side and are not holding any objects (Example: if your hand becomes stuck on the other side of a shut door, they will now pop back through if you are not holding anything on the other side of the door when tugged).
Additional Update Information
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Unlock weapons arena: Some unlockable weapons were previously missing from the Fantasy Arena are now available for the various modes.
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Destructible shelves: Shelving that could fall over and trap players on accident are now destructible to prevent this.
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Experimental muzzle flash lighting: An option in the menu to enable muzzle flashes to cast real time light.
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Main menu: Main menu has been slightly reorganized to place all unlockable levels and sandboxes on the module board.
Patch Notes - Update 1.5
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NEW - Zombie Warehouse Arena
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NEW - Boardgun tool
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NEW - Music
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NEW - Achievements
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CHARACTER - Jumping reworked
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CHARACTER - Performance improvements
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CHARACTER - Input latency reduced by 1 frame
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CHARACTER - Body slots position updated pre-hover query
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CHARACTER - Hand pop-through environment
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CHARACTER - Automatic leg lift
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UPDATED - Unlocked weapons in Fantasy Arena
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UPDATED - Destructible Shelves
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UPDATED - Experimental Muzzle flash lighting
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UPDATED - Various scene collider fixes
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UPDATED - Various scene performance
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UPDATED - Main Menu boards
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UPDATED - Preparations for future updates
Have fun, we'll see you next time!
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