The second patch for “Firebird” is now live!
Quality of Life Changes
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Added a button allowing players to save a loadout for each soldier.
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Added a toggle button allowing players to unequip all gear from a soldier or load their saved loadout.
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Added a button that can automatically equip all saved loadouts for soldiers assigned to a mission (provided the required gear is available).
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Added Time of Arrival display for player aircraft and updated functionality for the Timers Panel.
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New tactical UI now displays possible AoE deviation zones for grenades and other arced weapons.
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Added an Archaeological Probe filter to the Vehicle tab in Manufacturing.
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Improved German localization thanks to community member Bartleby.
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Added localization for several previously untranslated terms.
Balance Changes
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Haven starvation rates reduced.
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Eased restrictions on where Training Zones and Elite Training Zones can be built in Havens, resulting in factions constructing more of them (especially Synedrion).
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Grenades are no longer perfectly accurate and now have slight trajectory variation.
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Mutoid Sonic Blast WP cost reduced 10 → 4.
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Scylla Sonic Blast range decreased 20 → 13, with reduced cone radius.
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NJ Railgun:
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Range reduced 1700 → 1650
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Charge time reduced 13 → 12 seconds
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Bug Fixes & Improvements
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Fixed the Clarity Helmet Module not providing the correct Psychic Resistance.
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Fixed Aspida Apollo LT & Themis NT convergence in free aim; weapons now correctly attempt to hit the same point.
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Fixed Scyllas and Sirens being able to perform melee attacks against targets at excessively high elevation differences.
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Fixed smoke materials that made units behind smoke very hard to see in free aim.
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Fixed an animation glitch after taking Return Fire damage when stepping out of cover.
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Fixed a bug where faction vehicles could become stuck in destroyed Havens or Alien Bases. (Be vigilant for more Haven attacks if factions are at war)
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Fixed a bug where starting a Synedrion Infested haven mission had a 66% chance to instantly auto-win.
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Updated several prop colliders to more accurately match visuals and prevent bullets from seemingly stopping in mid-air.
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Fixed inventory displaying one fewer weapon than actually owned.
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Second attempt at fixing a bug where some Alien Bases did not generate active missions.
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Fixed several Haven visit events showing deprecated text in non-English languages.
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Fixed evolved Fishmen upper arms not functioning correctly.
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Fixed Proficiency UI not refreshing immediately when a character learns a new ability.
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Mutoid Sonic Blast cost is now correctly displayed in the Edit Unit screen.
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Fixed incorrect rounding of resource costs required to replenish gear.
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Fixed a bug where focusing on a base would change the currently selected aircraft.
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Fixed a Manufacturing Queue bug where removing items could delete the wrong entry when more than 6 items were queued.
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Fixed Manufacturing tab buttons not working correctly with controller free cursor mode.
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Fixed a bug where it was possible to build additional Mist Repellers in Phoenix Bases despite no benefit.
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Fixed a visual gap in an Ancient Site parcel.
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The maximum number of soldiers deployable on the Behemoth mission is now correctly capped at 8.
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