Patch 1.2.8 Preview and Previous Hotfixes
Howdy Outlaws!
Better kick off those cowboy boots, because this post is a long one! The next patch brings fixes, new additions, and balance changes galore! We're also excited to get more in depth with crafting and cooking, creating a more immersive experience in Outlaws! There's still more to look forward to too, as this is only a preview of what we have so far for next week's patch. The development team still has a few more changes under their sleeves. ;) Stay tuned and let us know your feedback on what's to come!
Build 1.2.8 is scheduled for Tuesday, Oct. 1 at 5:00pm PDT.
**Included after the patch preview are also the changelogs for the previous hotfixes on 9/4, 8/30, and 8/29
1.2.8 Tentative Changelog
Code:
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Fixed donkey animation on mine detach
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Fixed Table_02 so it places on the ground/floor correctly
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Made horse detect ground
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Change train stop calculation
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Fixed gold setting stack to what is on split when moved
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Fixed leveling up stat not updating correctly
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Fixed loot percentage
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Fixed cooked fish so it no longer gives health
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Fixed railings on staircases improving the look and collision
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Fixed collision on half steps so you no longer have to jump at the top of the steps
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Fixed building grid setup for half pillars
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Removed dedicated server checks from various assets to fix in single player
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Fixed floating rock in x14y13
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Fixed selling price of sharps rifles
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Adjusted displayed selling price for gold/silver (so it matches what the gold exchange actually gives)
Balance:
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Slightly increased damage on dynamite
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Changed max stat progression to 100
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Added a 20% chance to get tin and copper from iron nodes
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Lowered stone received from iron nodes
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Adjusted drop rate formula
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Made drop chance random
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Made accuracy divide damage on amount of bullet shot
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Increased ammo count for LeMat pistol to 9 rounds
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Increased purchase price of seeds to $0.05
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Lowered selling prices for clothing
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Adjusted purchase price of rawhide and pelt to $0.10 each
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increased purchase price of ammo by $.02 each
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Made healing items percentage based, Aloe restores 2%, Bandages 10%, alcohol bandages 18%, medicine restores 25%, and Snakeoil gives 15% health
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Lowered experience given from tanning rack
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Increased health of bounty hunter's companion bear
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Increased damage dealt by tomahawks
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Increased damage that the bounty hunter with a bear deals
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Increased health of bounty hunters
VFX & Assets:
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Added furnace to metal working bench for deconstructing items just like the Blacksmith
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Added check for calling virtual cursor
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Added Wash Tub and Washing Machine to carpentry bench for future dye making
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Setup stoves so they can now craft the first wave of advanced recipes
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Added variations for recipes in stoves so some of the meals could be made with the different types of meat.
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Added Wine Press (crafted in carpentry bench)
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Added White sugar and Flour to grinder recipes
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Added Onion to general store merchant
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Added 2 new flags to carpentry bench
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Added Mortar & Pestle to carpentry bench
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Added bronze and steel to forges
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Added tar to brick forge
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Added clay resource to stone nodes
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Enabled crosshair when aiming down sights in first person
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Added Adobe to the forges (refined clay)
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Added charcoal as a fuel source to items like campfires and forges
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Setup new meat types and changed the meat given by each animal. Different meat types have different stat values.
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Added phys materials to barn pieces so they play sounds/fx when interacted with
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Updated landscapes with build soil
Hotfix 9/4/19
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Honey and beeswax no longer increase health.
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Made sheriff building zoom out camera when placing.
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Fixed crafting not giving items back on dequeue.
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Inventory crafting no dequeues and returns all items on logout.
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Fixed deleting and sledgehammer on build pieces in single player.
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Wondering merchants can no longer die.
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Fixed light location on lamp post.
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Resources are no longer allowed on hotbar to avoid confusion.
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Morality only resets on death now if it was negative.
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Players won't gain positive morality when damaging their own animals.
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Adjusted amount of money bandits give.
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Increased price of Gold & Silver in Gold Exchange.
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Fixed a crash when moving items
Hotfix 8/30/19
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Disabled cloth physics which was causing hitching and crashes for clients.
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Fixed weather for Single Player
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Fixed crazed miner not taking damage.
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Fixed barber purchases.
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Fixed gold exchange not giving gold on single player.
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Fixed incorrect prices showing on train station purchase menu for engine and cargo cars.
Hotfix 8/29/19
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Fixed horse progression.
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Fixed split items on single player in storages.
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Fixed canceling queue not giving back items.
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Lowered price of rail hammer.
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Fixed sledgehammer not notifying resource being returned in single player.
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Fixed durability in single player.
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Fixed wagon storage detaching horse at the same time as opening storage.
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Added search to containers.
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Fixed building crash.
Don't forget to join our Official Discord and hang out with us at http://discord.gg/playoutlaws for more fun! :)
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