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Patch 1.2.8 Preview and Previous Hotfixes

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Howdy Outlaws!

Better kick off those cowboy boots, because this post is a long one! The next patch brings fixes, new additions, and balance changes galore! We're also excited to get more in depth with crafting and cooking, creating a more immersive experience in Outlaws! There's still more to look forward to too, as this is only a preview of what we have so far for next week's patch. The development team still has a few more changes under their sleeves. ;) Stay tuned and let us know your feedback on what's to come!

Build 1.2.8 is scheduled for Tuesday, Oct. 1 at 5:00pm PDT.

**Included after the patch preview are also the changelogs for the previous hotfixes on 9/4, 8/30, and 8/29

1.2.8 Tentative Changelog

Code:

  • Fixed donkey animation on mine detach

  • Fixed Table_02 so it places on the ground/floor correctly

  • Made horse detect ground

  • Change train stop calculation

  • Fixed gold setting stack to what is on split when moved

  • Fixed leveling up stat not updating correctly

  • Fixed loot percentage

  • Fixed cooked fish so it no longer gives health

  • Fixed railings on staircases improving the look and collision

  • Fixed collision on half steps so you no longer have to jump at the top of the steps

  • Fixed building grid setup for half pillars

  • Removed dedicated server checks from various assets to fix in single player

  • Fixed floating rock in x14y13

  • Fixed selling price of sharps rifles

  • Adjusted displayed selling price for gold/silver (so it matches what the gold exchange actually gives)

Balance:

  • Slightly increased damage on dynamite

  • Changed max stat progression to 100

  • Added a 20% chance to get tin and copper from iron nodes

  • Lowered stone received from iron nodes

  • Adjusted drop rate formula

  • Made drop chance random

  • Made accuracy divide damage on amount of bullet shot

  • Increased ammo count for LeMat pistol to 9 rounds

  • Increased purchase price of seeds to $0.05

  • Lowered selling prices for clothing

  • Adjusted purchase price of rawhide and pelt to $0.10 each

  • increased purchase price of ammo by $.02 each

  • Made healing items percentage based, Aloe restores 2%, Bandages 10%, alcohol bandages 18%, medicine restores 25%, and Snakeoil gives 15% health

  • Lowered experience given from tanning rack

  • Increased health of bounty hunter's companion bear

  • Increased damage dealt by tomahawks

  • Increased damage that the bounty hunter with a bear deals

  • Increased health of bounty hunters

VFX & Assets:

  • Added furnace to metal working bench for deconstructing items just like the Blacksmith

  • Added check for calling virtual cursor

  • Added Wash Tub and Washing Machine to carpentry bench for future dye making

  • Setup stoves so they can now craft the first wave of advanced recipes

  • Added variations for recipes in stoves so some of the meals could be made with the different types of meat.

  • Added Wine Press (crafted in carpentry bench)

  • Added White sugar and Flour to grinder recipes

  • Added Onion to general store merchant

  • Added 2 new flags to carpentry bench

  • Added Mortar & Pestle to carpentry bench

  • Added bronze and steel to forges

  • Added tar to brick forge

  • Added clay resource to stone nodes

  • Enabled crosshair when aiming down sights in first person

  • Added Adobe to the forges (refined clay)

  • Added charcoal as a fuel source to items like campfires and forges

  • Setup new meat types and changed the meat given by each animal. Different meat types have different stat values.

  • Added phys materials to barn pieces so they play sounds/fx when interacted with

  • Updated landscapes with build soil

Hotfix 9/4/19

  • Honey and beeswax no longer increase health.

  • Made sheriff building zoom out camera when placing.

  • Fixed crafting not giving items back on dequeue.

  • Inventory crafting no dequeues and returns all items on logout.

  • Fixed deleting and sledgehammer on build pieces in single player.

  • Wondering merchants can no longer die.

  • Fixed light location on lamp post.

  • Resources are no longer allowed on hotbar to avoid confusion.

  • Morality only resets on death now if it was negative.

  • Players won't gain positive morality when damaging their own animals.

  • Adjusted amount of money bandits give.

  • Increased price of Gold & Silver in Gold Exchange.

  • Fixed a crash when moving items

Hotfix 8/30/19

  • Disabled cloth physics which was causing hitching and crashes for clients.

  • Fixed weather for Single Player

  • Fixed crazed miner not taking damage.

  • Fixed barber purchases.

  • Fixed gold exchange not giving gold on single player.

  • Fixed incorrect prices showing on train station purchase menu for engine and cargo cars.

Hotfix 8/29/19

  • Fixed horse progression.

  • Fixed split items on single player in storages.

  • Fixed canceling queue not giving back items.

  • Lowered price of rail hammer.

  • Fixed sledgehammer not notifying resource being returned in single player.

  • Fixed durability in single player.

  • Fixed wagon storage detaching horse at the same time as opening storage.

  • Added search to containers.

  • Fixed building crash.

Don't forget to join our Official Discord and hang out with us at http://discord.gg/playoutlaws for more fun! :)

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