1.4Beta Update 1780
[In-Game Build Version 1780]
General
Sky Improvements
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Improved atmospheric rendering, eliminating visible seams between the horizon and the sky
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Enhanced atmospheric algorithms for more realistic color representation
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Adjusted overall sky art direction
Cloud Improvements
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Clouds are now divided into three layers: high-level, mid-level, and low-level clouds, dynamically adjusted based on weather conditions to better match reality
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Low-level clouds now use a ray-marching algorithm, featuring more realistic shapes and motion
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Improved light transmittance for low-level clouds; during sunrise and sunset, with clear atmosphere and suitable cloud coverage, you can now witness spectacular “burning clouds”
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Improved cloud shading to prevent excessively dark shadowed areas
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Numerous additional cloud visual adjustments
Ocean Improvements
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Reduced surface jitter under heavy wave conditions
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Improved sky reflection on the sea surface
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Enhanced light transmittance when facing the sun, allowing the sea to appear sapphire-clear during sunsets
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Numerous additional ocean optimizations and visual improvements
Physically Based Bow Waves
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Fully GPU-computed bow-wave effects, producing approximately correct wave behavior for small craft, destroyers, battleships, submarines, trimarans, and hydrofoils
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Works with all waterline shapes: moving forward generates bow waves, moving backward generates stern waves; due to its physical basis, even collisions with wrecks will generate waves
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Excellent performance; enabled by default going forward, with minimal frame-rate impact even in multi-ship combat scenarios
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Bow waves conform perfectly to the sea surface at all wave heights; in stormy weather, you can even see spray generated as every part of your hull interacts with the water
Dockyard
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Fixed an issue where incorrect initial part colors in the dockyard caused cascading color errors
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Fixed an issue in mirror mode where adjusting the position/rotation of asymmetrical parts caused mirrored parts to lose their mirrored shape
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Fixed an issue where the right-click menu in the save-folder view could sometimes be obscured by other UI elements
Parts
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Fixed missing collision boxes when folding the dive-bomber variants of n998 and n999 F7F
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Fixed an issue where changes to the Sea Hurricane takeoff method did not take effect
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Fixed an issue where n1001 Nakajima B6N2 "Tenzan" Mod.12 Attacker (800kg Type.99 No.80 AP *1)incorrectly carried a high-explosive bomb
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Fixed incorrect face normals on the turret base of n1017 German 283mm/50 SK L/50 (Drh LC/10 Two-gun Turret)
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Fixed inconsistent rotation axes between the n1069 Anchor V (shank) and other anchor shank parts
Miscellaneous
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Fixed seaplane catapults not functioning correctly in mirror mode
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Fixed an issue where resetting camera FOV in the gallery did not also reset the ship selection box size
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Input rollback behavior: keyboard shortcuts are now ignored while using text input fields
Ships
Added
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New restoration-class preset ships: Kenya, Waverley, Strasbourg, Casar, Zheleznyakov, Mackensen, Seydlitz, ZF-2, Kongō, Maya, Myōkō, Aoba, Chester, Aviation Detachment
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New advanced-class preset ships: Dunkerque, Akagi, Wichita, MLK-16-130 Project, Huaxing (fictional)
Reset
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Reset preset ship Alsace
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Reset preset ship Baltimore
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Reset preset ship Sigbee
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Reset preview images for all preset ships
Fixed
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Fixed incorrect ballast values on preset ships Yamato and Musashi
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Fixed incorrect physical settings on parts of Musashi’s armor belt hull
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Fixed misaligned 46 cm main guns on Yamato and Musashi caused by part model updates
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Fixed a missing secondary gun on preset ship Kirov
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Fixed missing fire-control equipment on preset ship Chapayev
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Fixed incorrect naming of the Leninsky Komsomol class cargo ship
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Fixed incorrect waterline position on preset ship Kirishima
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Fixed several issues on preset ship North Carolina
Adjusted
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The former restoration-class preset ship Chapayev has been moved to the advanced class
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Replaced the armament on preset ship Nanchang with the newly added HHQ-10 missile launcher part
Career Mode
Career Mode is now available in the version 1.4 public beta branch.
The first chapter of the fictional campaign “Rapid Strike” is now open, featuring a total of 5 missions. At present, the campaign uses temporary English localization; existing text will be revised and replaced in future updates.
Note: As this mode is still under development, its mechanics and gameplay may undergo significant changes in later updates. Career save files may also be wiped.
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