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NavalArt update V1.41 - Audiovisual Upgrade

Foreword

In Version 1.41, NavalArt undergoes yet another major transformation.

In this update, we have developed a brand-new sound system for naval gunnery, redesigned shell trajectories, and introduced ripple firing mechanics, significantly enhancing the overall combat experience.

The new weather system allows players to experience more intense thunderstorms, while snowy conditions offer a unique atmosphere. Continuous improvements to visual effects have also greatly improved graphical fidelity, particularly during morning and evening periods.

A substantial part update remains a monthly staple. In this version, the total part count has increased from 1,223 to 1,362. A large number of highly requested decorative parts are now available to help you further polish your creations.

Please see the detailed log below for all the changes in this update!

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Weather System

  • New Weather Effects & Weather Control Panel: Added new weather presets: Mist, Thunderstorm, and Snow.

  • Camera Raindrop Effects: Added lens raindrop visuals that scale in intensity based on rainfall.

  • Advanced Weather Variables: Introduced a variety of new weather-related parameters.

  • Weather Editor: Added a weather editor within the Level Editor (currently, custom weather is only applicable to level editing).

Sound Improvements

  • Complete Gunnery Rework: Rebuilt the artillery sound system using entirely new source material. Hundreds of new sound effects will drastically improve the battle experience.

    • Caliber & Era-Based Audio: Firing sounds are now determined by the weapon's caliber and historical era.

    • Splash Effects: Water splashes now feature unique sounds based on shell caliber, type, and impact velocity.

    • Propagation Curves: Sound travel distance for both firing and splashes is now dynamically calculated based on caliber.

    • Doppler Effect: Added extra audio layers for long-range firing to simulate the Doppler effect.

    • Shell Whistling: Added whistling sounds for incoming shells based on their direction, distance, and velocity.

    • UI Audio: Added specific sound effects for toggling sights and adjusting magnification (Zoom).

    • Multi-Gun Logic: Introduced sound delay and volume attenuation for mounts with multiple barrels.

  • Optimization: * Implemented multiple loudness control mechanisms to prevent audio peaking/clipping.

    • Optimized existing sound priorities and durations to reduce audio "drop-outs" caused by exceeding track limits.

    • Disabled firing sounds beyond maximum audible range to reduce channel occupancy.

  • New Environmental Audio:

    • Added ship bow-wave (wake) sounds.

    • Added hull water-entry (impact) sounds.

    • Added variable engine sounds based on power output.

    • Added camera "whizzing" sounds when tracking high-speed objects in combat.

    • Added canyon echoes for the Sea Trial map.

  • Fix: Resolved an issue where ship engine volume was not affected by game settings.

1 / 1 · 100%

(Credit: Discord Worldoz)

General Improvements

  • Physics Refinement: Significantly improved physics for small vessels, resolving issues such as "infinite bouncing," excessive elasticity when falling vertically into water, and abnormal physics behavior when airborne, while maintaining the original handling feel.

    • Added hull-to-water slamming resistance.

    • Increased lift for small craft at high speeds.

  • Reworked Visuals: Completely overhauled shell splash particle effects.

  • Lunar Effects: Added a new moon system with phases synced to local time.

  • Atmosphere Fixes: Fixed a bug where cloud animations would spontaneously snap/jump.

  • Dynamic Particles: * Bow waves now scale based on the ship's draft.

    • Adjusted bow spray and all water splash particles (impacts, torpedo wakes).

    • Added an emission limit for bow spray particles per frame to prevent stuttering during storms.

    • Added propeller-driven water spray.

  • Visual Tweaks: * Reworked funnel smoke effects.

    • Adjusted global color grading.

    • Disabled lens flare for the moon.

  • Technical Fixes: * Optimized the near-plane of the Free Camera based on Field of View (FOV) to resolve severe Z-fighting at low FOV.

    • Fixed a bug where the player list in Multiplayer would error out when exceeding 10 players.
  • Particle Optimization: Fixed a bug where distant particles appeared too dark and optimized overall particle performance.

Level Project

  • Career - QuickSortie (Beta): Provided brand-new dialogue text for Chapter 1, fixed several English localization errors, and configured weather presets.

  • Stability: Fixed a "Null" call stack crash when loading Career saves.

  • Fixes: * Resolved an issue where aircraft on disabled ships remained visible in Career levels.

    • Fixed a bug where specific technologies in QuickSortie (Beta) failed to take effect after research:

      1. US 406mm/50 Mark 7

      2. US 305mm/50 Mark 8

      3. Italian 406mm/50 Ansaldo

  • Corrections: Fixed a description error in the level "Hunting Flagship Sovetsky Soyuz"

  • UI: Adjusted the title text style for level objectives.

  • Removed the character "Herobrine in NavalArt" from the QuickSortie (Beta)

Combat Adjustments

  • Aiming Algorithm: Improved the scope aiming algorithm; locking onto a target now provides 100% accurate vertical lead, making it easier for players to adjust vertical offsets.

  • New Shell Models: Added 9 brand-new shell models based on type and caliber.

  • Ballistic Details: Added atmospheric friction heating, spin, shockwaves, and "charring" effects to shells.

  • Shell Trails: New lighting-affected trail effects; added a fade-out for tracer trails when the camera zooms in close to the shell.

  • UI Indicators: Added a direction indicator for close-range torpedoes when they are off-screen.

  • Cinematic Tracking: Added camera tracking cessation and smooth deceleration just before shells hit the water.

  • Camera Adjustments: Adjusted the initial angle and height of the player camera in Combat Mode for a better view of the ship.

  • Dynamic UI: The player's ship is now hidden when using the scope.

  • Tracking Priority: When holding the key to follow shells, the camera now prioritizes manually fired rounds.

  • Bug Fixes: * Fixed an issue where the follow-camera height would reset in certain conditions.

    • Fixed a bug where turret elevation was too low when aiming at close-range targets.
  • Combat Mechanics: * Added crosshair dispersion animations.

    • Added Ripple Firing system.

    • Changed the "Continuous Fire" toggle functionality to allow holding for ripple fire instead of a single-click salvo.

    • Underwater funnel outlets will no longer emit smoke.

  • Damage Mechanics: * Terminology Change: Changed the text for magazine hits from "Citadel Hit" to "Magazine Damage."

    • Magazine Damage Cap: Implemented an interim cap on bonus damage from magazine hits. Extra damage is now limited to 60% of total HP to prevent one-shot kills from large HE or torpedoes. Standard structural damage is unaffected.
  • AA Balance: * Adjusted AA damage curves to increase effectiveness within optimal ranges (MAA 1x → 2.2x; LAA 1x → 3.5x).

    • Adjusted altitude-based damage reduction, increasing the efficiency of DOT-based AA against mid-to-low altitude targets by approx. 30%.

    • Reduced the range of all DPS-based AA (excluding CIWS) by 30%, while increasing damage by 35%.

  • Aerial Torpedoes: Increased damage for all aircraft torpedoes by 16%. Running depth standardized to 3 meters.

Dock & Editor

  • Vertex Editing: Added an independent temporary Undo/Redo queue for Vertex Edit Mode (this queue is discarded upon exiting the mode).

  • Snapping Fixes: Resolved issues where vertex snapping performed poorly due to differing symmetry modes and fixed the inability to undo snapped vertex movements.

  • UI: Fixed the coordinate input panel for vertex editing to correctly support symmetry snapping.

  • Mirroring: Vertex snapping no longer affects mirrored parts in Mirror Mode to avoid mechanic conflicts.

  • Flags: Added new national flags: Greece, Bangladesh, Australia, New Zealand, and India.

Parts

  • Fixes: Resolved UI issues for torpedo launchers using "fake turret" logic when entering the Angle Limiter settings.

  • Mechanics: Added a Default Rotation Angle for torpedo launchers to accommodate historical parts that did not possess 360° rotation.

  • Modeling: Fixed model errors for parts [c]n779[/c] and [c]n1098[/c].

  • Visuals: Fixed a firing visual error for the Japanese 152mm/40 Type 41 (Single Mount) ([c]n1026/n1027[/c]).

  • Underwater Torpedoes: Applied a 30° firing angle limit to all underwater torpedo launchers.

  • Descriptions: Fixed the description error for the Japanese 610mm Type 90 Mod 2 Triple Launcher (Type 93 Oxygen Torpedo) ([c]n397[/c]).

New parts list

n1224

German 750mm Underwater Torpedo Launcher (M5m Torpedo)

n1225

Russia 381mm Single Torpedo Launcher (1898 Type"L" Torpedo)

n1226

Soviet 533mm PTA-53 Quintuple Torpedo Laucher (53-56 Torpedo)

n1227

Soviet 533mm ChTA-53 Quadruple Torpedo Launcher

n1228

Soviet 533mm TTA-53 Triple Torpedo Launcher (53-56 Torpedo)

n1229

Soviet 533mm DTA-53 Twin Torpedo Launcher (High Pedestal Type)

n1230

Soviet 533mm DTA-53 Twin Torpedo Launcher (Low Pedestal Type)

n1231

Soviet 533mm DTA-53 Twin Torpedo Launcher (Omnidirectional Rail Type)

n1232

Soviet 533mm DTA-53 Twin Torpedo Launcher (Starboard 60-Degree Rail Type)

n1233

Soviet 533mm DTA-53 Twin Torpedo Launcher (Port 60-Degree Rail Type)

n1234

Soviet 533mm DTA-53 Twin Torpedo Launcher (120-Degree Rail Type)

n1235

American SR Radar

n1236

American SX Radar

n1237

American Mark 57 Gun Director

n1238

American Crane IV

n1239

American Bollard I

n1240

American Bollard II

n1241

American Antenna I

n1242

American Closed Chock

n1243

American Storage Basket

n1244

American Anemometer

n1245

1m Stairway

n1246

American Davit (New Orleans)

n1247

Deck locker I

n1248

Deck locker II

n1249

Oil Drum

n1250

Bench

n1251

Cables IV

n1252

Mushroom Ventilation Duct

n1253

Skylight IV

n1254

Skylight V

n1255

Air Valve I

n1256

Engine Telegraph III

n1257

Deck Telephone Box

n1258

Hooded Deck Light

n1259

Knife Switch

n1260

Merchant Ship Winch I

n1261

Merchant Ship Inflatable Lifeboat (with Cradle)

n1262

Merchant Ship Inflatable Lifeboat

n1263

Merchant Ship Inflatable Lifeboat Release Cradle

n1264

Merchant Ship Davit

n1265

Italian Navigation Light Mount

n1266

Binnacle IV

n1267

Binnacle V

n1268

Binnacle VI

n1269

Bulkhead Light I

n1270

Life Ring II

n1271

Watertight Door V

n1272

Cables V

n1273

Greek Winch

n1274

Greek Anchor Chain Wheel

n1275

Greek Ventilation Duct

n1276

Greek Boat Mooring Post

n1277

1m Single-Layer Low Railing

n1278

1m Single-Layer Low Railing ×2

n1279

1m Single-Layer Low Railing ×3

n1280

1m Single-Layer Low Railing ×5

n1281

3m Single-Layer Low Railing

n1282

3m Single-Layer Low Railing ×2

n1283

3m Single-Layer Low Railing ×3

n1284

3m Single-Layer Low Railing ×5

n1285

1m Modern Railing

n1286

1m Modern Railing ×2

n1287

1m Modern Railing ×3

n1288

1m Modern Railing ×5

n1289

3m Modern Railing

n1290

3m Modern Railing ×2

n1291

3m Modern Railing ×3

n1292

3m Modern Railing ×5

n1293

German 2m Guardrail (Full Support)

n1294

German 2m Guardrail (Full Support) ×2

n1295

German 2m Guardrail (Full Support) ×5

n1296

German 2m Guardrail (Half Support)

n1297

German 2m Guardrail (Half Support) ×2

n1298

German 2m Guardrail (Half Support) ×5

n1299

German 2m Guardrail (Unsupported)

n1300

German 2m Guardrail (Unsupported) ×2

n1301

German 2m Guardrail (Unsupported) ×5

n1302

German 2m Guardrail (Continuous, Full Support)

n1303

German 2m Guardrail (Continuous, Full Support) ×5

n1304

German 2m Guardrail (Continuous, Half Support)

n1305

German 2m Guardrail (Continuous, Half Support) ×6

n1306

German 2m Guardrail (Continuous, Unsupported)

n1307

German 2m Guardrail (Continuous, Unsupported) ×5

n1308

German Guardrail Stanchion (With Support)

n1309

German Guardrail Stanchion (Without Support)

n1310

German Guardrail End Section (With Support)

n1311

German Guardrail End Section (Without Support)

n1312

German Guardrail Chain

n1313

Generic 1m Cut Pipe (45-Degree Section)

n1314

45-Degree Cut Cylinder

n1315

Generic Square Frame

n1316

Generic Triangular Frame

n1317

Generic 2 × 1 Rectangular Frame

n1318

Generic 3 × 1 Rectangular Frame

n1319

Generic 4 × 1 Rectangular Frame

n1320

Generic 5 × 1 Rectangular Frame

n1321

Boeing F4B-4 Fighter

n1322

Boeing F4B-4 Fighter (2*100 lb AN/M30 HE Bombs)

n1323

Westland Wasp HAS Mk.1 Shipborne Helicopter

n1324

Greek 234mm/45 Elswick (Twin Turret)

n1325

French 47mm Hotchkiss "3-pdr" Mark II Turret (Without Shield)

n1326

German 210mm/45 SK L/45 (Drh.L. C/06 Two-Gun Turret,Center Rangefinder)

n1327

German 210mm/45 SK L/45 (Drh.L. C/06 Two-Gun Turret,Right Rangefinder)

n1328

German 210mm/45 SK L/45 (Drh.L. C/06 Two-Gun Turret,Left Rangefinder)

n1329

Italian 135mm/45 M1938 (Single Mount)

n1330

Italian 152mm/53 M1926 (Twin Turret)

n1331

Italian 152mm/53 M1926 (Twin Turret with Rangefinder)

n1332

Italian Armstrong 450mm "100-ton" Gun (Twin Mount)

n1333

Japanese 76mm/40 41st Year Type (Single Mount)

n1334

Japanese 410mm/45 3rd Year Type (Four-Gun Turret)

n1335

Finnish 254mm/45 Bofors (Two-Gun Mount)

n1336

German 5.6m Motor Boat (Colored)

n1337

German 7.5m Motor Boat (Colored)

n1338

German 8.2m Motor Boat (Colored)

n1339

German 9.2m Motor Boat (Colored)

n1340

German Navel Pipe

n1341

German 283mm/52 SK C/38 (Drh.L.C/28 Three-Gun Turret)

n1342

German 283mm/52 SK C/38 (Drh.L.C/28 Three-Gun Turret, without Rangefinder)

n1343

German 283mm/54.5 SK C/34c (Two-Gun Turret)

n1344

German 283mm/54.5 SK C/34c (Two-Gun Turret, without Rangefinder)

n1345

German 283mm/54.5 SK C/34c (Drh.L.C/34 Three-Gun Turret, Scharnhorst Turret A, Early)

n1346

German 283mm/54.5 SK C/34c (Drh.L.C/34 Three-Gun Turret, Scharnhorst Turret A, Late)

n1347

German 283mm/54.5 SK C/34c (Drh.L.C/34 Three-Gun Turret, Scharnhorst Turret B, Early)

n1348

German 283mm/54.5 SK C/34c (Drh.L.C/34 Three-Gun Turret, Scharnhorst Turret B, Late)

n1349

German 283mm/54.5 SK C/34c (Drh.L.C/34 Three-Gun Turret, Scharnhorst Turret C, Early, with Catapult)

n1350

German 283mm/54.5 SK C/34c (Drh.L.C/34 Three-Gun Turret, Scharnhorst Turret C, Early)

n1351

German 283mm/54.5 SK C/34c (Drh.L.C/34 Three-Gun Turret, Scharnhorst Turret C, Late)

n1352

German 283mm/52 SK C/38 (Drh.L.C/28 Three-Gun Turret, Colored)

n1353

German 283mm/52 SK C/38 (Drh.L.C/28 Three-Gun Turret, without Rangefinder, Colored)

n1354

German 283mm/54.5 SK C/34c (Two-Gun Turret, Colored)

n1355

German 283mm/54.5 SK C/34c (Two-Gun Turret, without Rangefinder, Colored)

n1356

German 283mm/54.5 SK C/34c (Drh.L.C/34 Three-Gun Turret, Scharnhorst Turret A, Early, Colored)

n1357

German 283mm/54.5 SK C/34c (Drh.L.C/34 Three-Gun Turret, Scharnhorst Turret A, Late, Colored)

n1358

German 283mm/54.5 SK C/34c (Drh.L.C/34 Three-Gun Turret, Scharnhorst Turret B, Early, Colored)

n1359

German 283mm/54.5 SK C/34c (Drh.L.C/34 Three-Gun Turret, Scharnhorst Turret B, Late, Colored)

n1360

German 283mm/54.5 SK C/34c (Drh.L.C/34 Three-Gun Turret, Scharnhorst Turret C, Early, with Catapult, Colored)

n1361

German 283mm/54.5 SK C/34c (Drh.L.C/34 Three-Gun Turret, Scharnhorst Turret C, Early, Colored)

n1362

German 283mm/54.5 SK C/34c (Drh.L.C/34 Three-Gun Turret, Scharnhorst Turret C, Late, Colored)

1 / 1 · 100%

(Credit: Discord Anozumi)

Balance & Part Remakes

  • Stat Adjustments: [c]id1214[/c] Italian 406mm AP damage (11,700 → 10,500) and HE damage (10,550 → 9,750) to better reflect the performance of high-velocity, ultra-light shells.

  • Aviation: Added wing-folding functionality to the Beriev Be-4 (KOR-2) ([c]n672[/c]); hangar capacity occupancy reduced from 10 to 8.

  • Audio Fix: Fixed incorrect audio for the Aérospatiale SA321 "Super Frelon" ([c]n879[/c]).

  • Remakes: Due to historical accuracy and modeling issues, the Italian 152mm/53 Twin Turret ([c]n135[/c]) and British 450mm Armstrong "100-ton" Twin Turret ([c]n337[/c]) have been reworked and the original parts hidden.

    • Replacements: Italian 152mm/53 M1926 ([c]n1330/1331[/c]) and Italian Armstrong 450mm "100-ton" Twin Mount ([c]n1332[/c]).
  • Organization: The old 283mm/54.5 SKC/34 has been hidden, replaced by new parts [c]n1343[/c] through [c]n1362[/c].

Ships

  • New "Replica" Presets: UP.41, Roma, Giulio Cesare, Caio Duilio, Luigi Cadorna, "Nastro Nero" Giovanni, Midway, South Dakota (BB-49), Cowpens, Daniel Inouye, Kronshtadt, Sevastopol, Project 94, Buran, Hindenburg, König, Kaiser, Furutaka, Haruna, Tenryū, and Osman.

  • New "Advanced" Presets: Tosa, Tallinn, Audacious, Georgios Averof, and Sverige.

  • Categories: Added a new "Replica" preset folder for Bangladesh.

  • Recategorization: The Giulio Cesare and Kronshtadt presets have been moved to the "Advanced" category and renamed to RN Giulio Cesare and VMF Kronshtadt.

  • Bug Fixes:

    • Fixed armor clipping on the Bismarck replica.

    • Fixed material errors on the Lion (1938) replica.

    • Fixed floating 152mm secondaries on the Vittorio Veneto replica.

    • Fixed firing arc issues on the Sigsbee and Fletcher presets.

  • New Player Experience: Replaced the default starting ships with more recent community creations.

  • Tutorials: Updated tutorial ships with High-Definition (HD) versions and fixed weapon firing arc bugs.


Preview & Future Plans

  • We will be releasing several hotfixes shortly to address any remaining issues.Quick Battle adaptation for the weather system will also be developed in the near future.

  • Due to tight scheduling, the update for QuickSortie (Beta) Chapter 2 has been postponed. We will add 2–3 new levels in an upcoming hotfix, with the full Chapter 2 release arriving in next month's update.

  • Version 1.42: We will focus on adapting Level Missions for Multiplayer. This process is resource-intensive, so while new mechanics may be fewer, we will ensure a steady supply of new missions and parts.

  • Version 1.5: We will begin work on **Basic Anti-Submarine Warfare **and other exciting features! Stay tuned!

1 / 1 · 100%

(Credit: Discord Winchester)

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