NavalArt update V1.42 Beta - Parts update
Foreword
Due to the substantial workload required to adapt the Level Editor for multiplayer, we estimate that the official version 1.42, which will support PvE co-op levels, will be completed by mid-May at the earliest. Therefore, we have decided to merge the 1.42 beta into the main branch now. You can experience some of the new parts in advance and check out our current development progress in this announcement.
(Credit:千月华狮)
Part Maintenance
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[Fix] Added two new parts to resolve the orientation issue of the Vittorio Veneto funnel; the old parts have been hidden in the inventory.
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[Fix] Corrected the face orientation error on n265 Italian Life Raft and added missing model smoothing.
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[Fix] Corrected the face orientation error on n74 Japanese Funnel II and added missing model smoothing.
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[Fix] Corrected the face orientation error on n256 Soviet 100mm/70 SM-5 Twin Turret.
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[Rework] Reworked the models for n533-549 Bridge Modules to fix messy topology and overlapping faces.
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[Rework] Reworked the textures for the Japanese 460mm Type 91 AP shell.
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[Adjustment] Scaled n1252 Mushroom Ventilator to 0.44503 to match its correct historical height of 1.2 meters.
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[Fix] Fixed an error in the bomb penetration configuration for *n919 Beriev Be-6 Large Seaplane (500kg FAB-500sv HE 6) (8x 500kg FAB-500 HE Bombs). Armor penetration has been adjusted from 92mm to the correct 47mm.
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[Adjustment] Increased the bomb armor penetration for n936 Westland Wyvern S.4 (1x AP 2000lb Mark IV AP Bomb) from 101mm to 157mm.
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[Adjustment] Decreased the maneuverability of n934 Westland Wyvern S.4 from 141 to 120.
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[Adjustment] Adjusted n158 Soviet 406mm/50 B-37 (MK-1 Three-Gun Turret)t based on the 88kg charge SAP shell; standard HE shell damage increased from 10,570 to 12,500.
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[Adjustment] Adjusted n155 Italian 381/50 "Ansaldo" M1934 Triple Turret; standard HE shell damage reduced from 9,900 to 8,750, standard AP shell damage reduced from 10,800 to 9,300.
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[Fix] Corrected the barrel rotation axis error on n776 German 105mm/65 SK C/33 (Dop L.C/38 Twin Mount).
General Fixes
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[Adjustment] Adjusted the intensity and downsample level of sea surface reflections to enhance the visual fidelity of water reflections.
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[Fix] Fixed an issue where a cloud initialization timing error caused the sea surface reflection to be overly bright.
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[Fix] Fixed an issue in battle scenes where the camera's near clipping plane was not initialized by the free camera upon the first switch to the free camera view.
New Mechanics
Mod Part Error Detection Mechanism The game will now perform an error check on existing part mods upon startup. If errors are found, a notification will appear in the top right corner of the screen. Specific error details are logged in the [c]Player.log[/c] file located at: [c]C:\Users\[Your Username]\AppData\LocalLow\RZEntertainment\NavalArt[/c].
This mechanism is designed to help mod authors identify mod errors, thereby reducing issues such as missing materials and black screens in ray-traced scenes caused by improper mod creation. If players encounter error prompts after downloading a mod, they can check the log file to identify the specific parts and mods and remind the mod author to update them.
New Parts
- [New] Part Nation: Austro-Hungarian Empire
n1366
Shell Model (76 mm AP Mark 29)
n1367
Shell Model (76 mm AA Mark 33 Mod 0)
n1368
Shell Model (127 mm Special Common Mark 42 Mod 0)
n1369
Shell Model (127 mm AAC Mark 52 Mod 0)
n1370
Shell Model (203 mm AP Mark 19 Mod 1)
n1371
Shell Model (203 mm HC Mark 24 Mod 1)
n1372
Shell Model (381 mm APC Mark XXIIb 6crh)
n1373
Shell model (381 mm HE Mark VIIIb 6crh)
n1374
Shell model (460 mm APC Type 91)
n1375
Vought F4U-4 'Corsair' Fighter
n1376
Vought F4U-4 'Corsair' Fighter (1000lb AN-M65A1 HE *2)
n1377
Supermarine 'Seafire' FR Mk.47 Fighter
n1378
Supermarine 'Seafire' FR Mk.47 Fighter (500lb G.P. Mark.IV HE*2)
n1379
SNCASE SE.582 Fighter
n1380
SNCASE SE.582 Fighter (500kg M1930 HE *2)
n1381
SNCASE SE.582 Fighter (410kg Type.L AP *2)
n1382
Supermarine 'Seafire' FR Mk.47 Fighter (500lb SAP Mark IIIC AP *2)
n1383
Chinese YJ-62 Shipborne 4-Tubes Launcher [YJ-62 "Eagle Strike-62"]
n1384
Soviet 3K-95 "Kinzhal" Vertical Launch System [9M330 Surface-to-Air Missile]
n1385
British 343mm/30 Mark I (Twin Barbette Mount)
n1386
British 254mm/45 Mark VI (BIV Two-gun Turret)
n1387
Soviet 406mm/50 B-37 (MK-1M Three-Gun Turret)
n1388
German 406mm/52 SK C/34f (Drh L.C/34f3 Three-gun Turret)
n1389
German 406mm/52 SK C/34f (Drh L.C/34f3 Three-gun Turret, Rangefinder)
n1390
Austro-Hungarian 66mm/45 Škoda K-10 (BAG Dual-Purpose Mount)
n1391
Austro-Hungarian 66mm/45 Škoda K-10 (TAG Single-Purpose Mount)
n1392
Austro-Hungarian 88mm/45 Škoda K-12/16 (Dual-Purpose Mount)
n1393
Austro-Hungarian 88mm/45 Škoda K-12/16 (Single-Purpose Mount)
n1394
Austro-Hungarian 350mm/45 Škoda K-14 (Three-gun Turret)
n1395
Austro-Hungarian 350mm/45 Škoda K-14 (Two-gun Turret)
n1396
French 340mm/45 Modèle 1912(Twin Turret)
n1397
French 340mm/45 Modèle 1912(Twin Turret, elevation increased)
n1398
French 340mm/45 Modèle 1912M (Quad Turret)
n1399
French 340mm/45 Modèle 1912M (Quad Turret, elevation increased)
n1400
American 356mm/50 Mark B (Four-Gun Turret)
n1401
Italian 20mm/70 Breda Modello 1941 (Sextuple Mount)
n1402
Italian 135mm/45 Modello 1937 (Three-gun Turret)
n1403
Italian 135mm/45 Modello 1937 (Three-gun Turret, with Rangefinder)
n1404
Italian 320mm/44 Modello 1936 (Two-gun Turret, Caio Duilio No.3 Turret)
n1405
Italian 320mm/44 Modello 1936 (Two-gun Turret, Andrea Doria No.2 Turret)
n1406
Italian 320mm/44 Modello 1936 (Two-gun Turret, Caio Duilio No.2 Turret)
n1407
Italian 320mm/44 Modello 1936 (Three-gun Turret, Caio Duilio)
n1408
Italian 320mm/44 Modello 1934 (Two-gun Turret)
n1409
Italian 320mm/44 Modello 1934 (Three-gun Turret)
n1410
Italian 431 mm/27 naval gun (Twin Open-Barbette Mount)
n1411
Italian Elswick 120 mm/50 Modello 1909 (twin turret)
n1412
Italian Ansaldo-Terni 65 mm/64 Modello 1939 (single mount)
n1413
Austro-Hungarian Funnel I
n1414
Austro-Hungarian Funnel II
n1415
Italian 5m Rangefinder I
n1416
Italian 5m Rangefinder II
n1417
Italian 7.2m Rangefinder I
n1418
Italian 7.2m Rangefinder II
n1419
Italian 7.2m Rangefinder III
n1420
Austro-Hungarian Crane I
n1421
Austro-Hungarian Crane II
n1422
French Boat Rack
n1423
Skylight VI
n1424
German 406mm/52 SK C/34f (Drh L.C/34f Two-gun Turret, without Rangefinder)
n1425
German 406mm/52 SK C/34f (Drh L.C/34f Two-gun Turret)
n1426
German 406mm/52 SK C/34f (Drh L.C/34f Two-gun Turret, early scheme, colored)
n1427
German 406mm/52 SK C/34f (Drh L.C/34f Two-gun Turret, early scheme, with Rangefinder, colored)
n1428
German Rudder I
n1429
Barr & Stroud FT25 Triplex rangefinder
n1430
Italian 320mm/44 Modello 1936 (Two-gun Turret, Andrea Doria No.3 Turret)
n1431
Italian 320mm/44 Modello 1936 (Three-gun Turret, Andrea Doria)
n1432
Italian 320mm/44 Modello 1934 (Two-gun Turret, Giulio Cesare)
n1433
Italian 320mm/44 Modello 1934 (Three-gun Turret, Giulio Cesare)
Preview
In the official 1.42 update, we will complete multiplayer support for the new level system. At the same time, we have adjusted some UI layouts in multiplayer rooms to provide basic functions such as level selection and spawn point selection. By then, you will be able to create co-op missions via the Mission Editor to tackle objectives and fight against AI together.
Please note:
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Multiplayer co-op is not part of the Career** **system, so there is no economic system involved.
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There is temporarily no PvP support for the Mission Editor, as implementing PvP support requires more development time. However, we aim to emphasize the completeness of co-op gameplay in the first half of this year. Its priority is currently scheduled after the terrain editor and basic anti-submarine weapons.
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Steam Workshop support will be implemented in a hotfix following the official 1.42 release.
Meanwhile, due to code conflicts with the ongoing multiplayer implementation, fixes for some known bugs in the Career system will be postponed until the official 1.42 release:
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Research tokens for side missions are not being distributed correctly.
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The procurement list fails to correctly identify starting parts (such as the 19th-century weapons in the "QuickSortie" campaign). This prevents direct purchasing, meaning initial parts can only be added through modifications in the Dockyard scene.
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