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NavalArt 1.6 Public Beta is Now Live!

You can enter version 1.6 Beta by selecting the [c]publictest[/c] branch via Steam's Betas tab.

Estimated Beta Duration: 3-4 day

Multi-Selection

You can now perform multi-selection by holding Left Shift.

Multi-selection supports both click selection and box selection, while deselection currently only supports clicking individual parts.

Conflict with the Mirroring System

Multi-selection operations take priority. If mirrored parts no longer maintain their mirrored state after an operation (such as changes to position or rotation), the mirroring relationship will be removed.

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Part Grouping System

You can now group multiple selected parts together in the Shipyard.

The UI for the Grouping System will appear in the bottom-left corner.

Unlike adjustable part parameters, grouping information is permanently stored in the save file. You can use this system to organize your builds into modules and manage complex ships more efficiently.

We may also develop additional features based on this system in the future.

Immersive Firing Arc Editor

The Firing Arc Editor, which previously required Developer Mode to access, has now been redesigned, upgraded, and officially made available to players.

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  1. You can now adjust weapon firing arcs more conveniently and intuitively directly in the 3D view.

  2. Arc sectors can now be adjusted in bulk by holding and dragging the mouse across them, instead of clicking each sector individually as in the old editor. This can significantly improve editing efficiency for parts with complex firing arc layouts, such as casemate secondary guns.

  3. Added an Elevation Angle Editor. This can effectively prevent weapons from clipping into parts of the ship on certain designs, such as a Mogami-class cruiser refitted with 203 mm guns.

  4. Added a Firing Restriction feature. This allows players to further restrict where a weapon is permitted to fire. A turret can still rotate into a restricted sector, but will not fire while aimed into it.

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General

Added Players can now adjust gun elevation angles in non-combat scenes such as the Shipyard.

Added A warning is now displayed when the player selects Global Data, informing them that Steam Cloud synchronization will be disabled.

Added New part nationality: Netherlands.

Fixed Missing color separation on n1414 Austro-Hungarian Funnel II.

Fixed Incorrect smoke spawn point position on n1601 Japanese Funnel II (Remastered).

Adjusted Disabled the old Firing Arc Editor in the Developer Tools.

Campaign: QuickSortie

Fixed Abnormal armor layouts on several ships that resulted in excessively high survivability under the new shell and armor mechanics.

Adjusted Raised the ammunition magazines on several enemy ships, making magazine detonations more likely.

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