1.3.0.x Hotfixes
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Added more DLC2 lilys to DLC3 Island
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Added couple mana shards to dlc3 island & desolatum shelter
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Localization fixes
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Removed extra iron collar from invetion tree
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Pet shelter 4 reward: cat mask to bandana
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DLC3 island loot tweaks
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Added missing localizations & Localization fixes
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DLC3 reward room boss no longer a point of interest.
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Added couple enemies and loot boxes here and there
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Added DLC3 stuff to mobile UIs.
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Invention screen repositioning
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Fixed pets moving with drones
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Fixed Ark turret props
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Invent screen adjustments & tweaks
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Fixed pet hub buried teleporter tip Hedgewood -> Hedgefield
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Fixed null pointer error in DLC3 main quest
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Invention tree bandana back next to safari outfit
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Shelter 4 reward fix: Bandana to Plague Mask
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DLC3 island inner door not disabling open interaction after use.
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Blocking older bug reports than 1.3.0.
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Fixed pocket pet giving XP
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Fixed main game end area cinematic/quest trigger
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Fixed pets dying with mana plane
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Petting interaction not shown if TRIGGER_TYPE_HOLD_DOWN_BUTTON is near.
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Added Pet Hub Portal Device to the forge where you find the recipe (only shown after unlocked).
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Pet recipe blueprint background unification.
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Added DLC content marker star to recipe info screen too.
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Added DLC content marker to food recipes too.
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Added hires image source arts.
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Added workbench to pet hub
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Replaced recipes-dlc3 with community provided ordered one
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Updated recipes.xml ordering
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Car battery modifier change
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Balancing DLC3 recipes
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Changed DLC3 island bridge to not be a visible POI before DLC3 is purchased
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Groundskeeper boss rework
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Buried teleporters now marked completed when the pet stage is completed.
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Properly revealing the pet hub teleporter on the main island.
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Boss animation tweak
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Trinket modifier fix
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Added [BRIDGE] tags to DLC2 content and Crown new area
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XAudio2 workaround
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Teleport pet to last known safe position instead on top of player
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Pet doesn't block Beam Gun
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Unlocks control collar if tester is already past the quest phase
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Additional quest phase checks & Groundskeeper boss check
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Quest extra checks. set quest target ghosts visible permanently after phase
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Making sure new chunks are now started loaded if exit has been signalled.
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DLC1 teleport location tip fix (Dexter -> Sinister)
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Digging crash fix
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Reordering of recipes in file
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Pet collider positionin adjust so that they go over steps
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Lab boss activation fix and cinematic tweaks
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Unparented radios (parented radios are destroyable)
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Fixed radio broadcast listening screen.
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Adjusted DLC3 boss default drops
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Removed lootboxes from pet stages
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Fixed some stair issues
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