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VERSION 1.2.0 - Doomsday

VERSION 1.2.0 - Doomsday

ADDED

  • Doomsday DLC
  • New end game area and a related quest at Crown. After reaching escape pod at Crown, return to the area with "helipad".
  • New game+ for those who reach the Ark level 3.
  • Surreal door can be opened.
  • Paint Brush tool can be used to color walls and built objects.
  • Portable Monster scanner.
  • Rubber Duck trinket that stops you from drowning by teleporting you back to shore.
  • Fast travel map highlights current player location.
  • New Save Game backup system. Save is backed up each time you're saving so you shouldn't lose any progress in case something awful happens.
  • Using compressed textures with 2x resolution (but less memory consumed) on Windows.
  • New sound for the monster lure.
  • Map marker is now shown on the ground and disabled when the protagonist walks over it.
  • Area ascension level is shown in the map and in the Collections Screen.
  • Death count is now shown in the Collections Screen under "Total Progress".
  • Gamepad icon set art can now be selected (xbox, ps, switch) in controls options.

CHANGED

  • Long range teleporter doesn't work in tombs anymore.
  • Fishing spots are now discovered from farther away.
  • Enemy position & pathing changes in multiple base game areas.
  • Upgradable gear list is now sorted, fully completed items are on the bottom and the ones you can upgrade are on the top.
  • Reworked the left branches of the invention tree and repositioned everything to else to fit better.
  • Buffed Power Fist range slightly.
  • Buffed Sledgehammer modifiers, by adding multiple object hit modifier.
  • Buffed Monster Lure effect radius from 600 to 750.
  • Home Portal unlock from lvl 15 to 25.
  • Home Portal Long Range from lvl 17 to 30.
  • Material Transporter from lvl 36 to lvl 20.
  • Explosive stun duration from 6 seconds to 5 seconds.
  • Raised tamed adult deer damage done to enemies from 10 to 25
  • Buffed Hunting Rifle damage & modifiers. One less max ammo in turn.
  • Lowered costs for: Bandolier, Katana
  • Need to kill only one vulture for Collections text, buffed drops.
  • Axe upg. levels 3 & 5 now add multiple object hit modifier.
  • Cost to sow ground with hoe from 20 -> 12.
  • Dice effect buffed to 2.5%/5%/7.5%/10%
  • Changed damage thresholds and drops for stone, streetlights, fabric dropping objects.
  • Leapers are much more agile now. Nerfed damage done by them in turn.
  • (DLC1) Sawed Off Shotgun: Reduced spread 16 -> 1.2, ammo max 7-> 6. projectile amount 15 -> 12, projectile damage multiplier 0.75 -> 1
  • (DLC1) Thimble damage reduction from 2% -> 5% and now has synergies with DLC2 content.

FIXED

  • Optimized memory usage in pause menu and in general GPU usage.
  • Optimized texture sizes.
  • Minor bugs here and there.
  • Fixed two digspots at Vulcan which were undiggable.
  • Fixed an issue where some doors would not open correctly in COOP mode.
  • Minimap now stays centered on the player no matter what.
  • (Base game & DLC1) Fixed pathing issues, floating objects, graphical glitches.
  • Fixed fast traveling from campfire to same area link tower.
  • Fixed Collections showing wrong text in Audio Logs.
  • Crown link tower area changed as it covered few wrong areas.
  • Some wall pieces of the type "Log" were missing death sounds.
  • Fixed the Amber Mana Pills so usage doesn't contribute against attaining surreal key.
  • Slight terrain optimisations to areas in the base game that are adjacent to water.
  • Fixed level 1 and 2 recipes getting marked as new at last levels with no new skill options.
  • Small fix to main quest progression at the point where you have to find a key for a door on the road to launchpad.
  • Sawed Off Shotgun was missing long press prompt.
  • Some cooking recipes had white text on white background.
  • (DLC1) Fixed "Call of Mana" quest phase where players could destroy actors required for quest progression prematurely.
  • (DLC1) Fixed Mana Crossbow now showing up in "Collections".
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