Update notes for Version 2.4.9
Features:
-
Can now deselect walls/crazonium by clicking anywhere
-
Plyon connection in pre-built state are now a different color from tower connections.
-
Increased download timeouts so slower connections can download larger maps.
-
Added a way to reset a stash in the editor.
Bugs:
-
Spore launcher with 0 spores no longer makes launch sound.
-
Minimap no longer shows warnings/sounds for structure with 0 emitted enemies.
-
Blob lifetime and payload saved properly now.
-
Fixed stacking rotated units bug.
-
5x5 units no longer overlap when being drag built.
-
Pressing 'L' on a planet in Farsite now refeshes the planet state properly.
-
Added a fix for map 1319
-
Prevent achievements.dat from being written out repeatedly after hold objective was obtained during a mission.
Scripting updates:
-
Added Switch and Case support to 4RPL.
-
Added GetListIndex and GetListIndices to 4RPL.
-
Added GetMCSEntries and DeleteMCSEntry to 4RPL.
-
ApplyToDamage map hang fixed.
-
SetUnitCanMove no longer makes some units deselectable.
-
GetUnitPosition now returns zero vector when called on a non existent unit.
-
SetUnitSelected will now unselect a unit even it is is set to unselectable. SetUnitSelectable will now unselect the unit if the unit is being set to unselectable.
-
Creeper Totals and Coverage are now set immediately after a game load.
-
SignalGenerator Random now works in the console.
-
GetUnitSettings exception fixed when accessing DisableMiniMapWarn.
-
SetUnitSettings bug fixes with some properties.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.