Hotfix Patch Notes Version 3.5.17.a
Major:
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The unlimited FPS option no longer caps your FPS to 60.
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You can now set your frame limit to 30, 60, 90, 120, 144 FPS in both the main and pause menus.
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Fixed a bug that was seemingly assigning the 'E' to Move Backwards input. You should now be able to remap keys as expected.
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Prevent erroneous firing of the "Hide and Seek" quest after it was already finished.
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Clown Royale created in legacy Early Access saves will now work correctly.
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Wooden Floors built by players will now spawn (and save) in the correct rotation.
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Fixed the bug that caused Walls and Floors to disallow disassembly.
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Dissasembled buildings will now correctly return materials when the recipe required 1x of the item. (previously it returned a stack of 0)
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Raids no longer happen on peaceful difficulty.
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Fixed a bug that locked the camera after drawing on cardboard in Build Mode.
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Added quest markers to indicate the current step required in many Main Story quests.
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You can now skip the entry cutscene when entering a certain warehouse.
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Drawing on the cardboard is now less sensitive to diagonal input when using a gamepad.
Minor:
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Bum Simulator now has its own icon, instead of the Unreal Engine one.
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Fixed the bug that prevented the Trash Can Lids from respawning.
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You can no longer jump while dying.
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Reduced the ratio at which cars honk.
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Pigeons in cages will now correctly display the applied costume.
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Fixed an item duplication glitch.
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Raids will no longer fire during the alchemy tutorial.
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Reduced edge collision for player-built fences, you can now build them slightly closer to each other.
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Minor fixes for the shooting range quests, when entered with Shuriken skill equipped.
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Added a low-key audio cue to the begging input.
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Pigeon Lady and Mr. Jello icons on the map are now more visible.
Other:
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Minor UI fixes.
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Minor localization and credits typo fixes.
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