Superfighters Deluxe 1.4.1 is out!
⭐ Special thanks to **Odex **for his work on this update! It wouldn't have been possible without him.
🎮 Changelog SFD 1.4.1
✨ New Features
Extended Slots and Teams
Double the chaos! The maximum number of game slots has been increased to 16.
- Enable this feature when hosting a game under Advanced Options in the Server Status section. Change "Game Slots" from 8 to 16. This also makes 8 different teams available.
- All official versus maps now have at least 16 spawn points to prevent overlapping spawns.
New Camera Mode
A new camera mode that follows your every move! Zoom in and out using the +/- keys on your keyboard. You can set this as your default camera in settings.
Textbox and chat improvements
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Can navigate in text using left and right keys, ctrl to skip whole words.
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Can scroll through history of up to 10 messages using up/down.
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Can whisper to server staff using the /staff command.
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Can type /r to reply to the person who last whispered to you.
Discord Rich Presence
Show off your Superfighters Deluxe activity directly on Discord!
Refactored GamePad controller usage.
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Handling of GamePads within the game improved. Local players join on any GamePad by pressing the "Attack" button in the main menu. All other GamePads control player 1.
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If two GamePads registers first input on the same frame one of the controllers are assumed to be emulated and is ignored. Note: An XBox controller (even emulated) will be favored over a DirectInput (non-XBox) controller in this scenario. If you have used a DirectInput controller before and still want to use it you need to do one of the following: A: (Recommended action) Go into the game's keybinding settings and rebind the keys on your GamePad to the players again. B: Disable Steam's controller emulation for SFD.
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Removed KB_REDIRECT_UNUSED_CONTROLLERS_TO_P1 from config.ini as it's no longer applicable.
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Added KB_IGNORE_GAMEPAD_0 to KB_IGNORE_GAMEPAD_7 to config.ini to be able to ignore GamePad controller with a specific index, useful if you want to rebind GamePad buttons to keyboard keys using third-party programs.
Miscellaneous
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Odex added to the credits in main menu.
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Number of profile slots increased (you can now have 18).
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Updated loading screen with new artwork.
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The /give command now takes multiple arguments.
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Ability to customize the UI color in config.ini (example: PRIMARY_COLOR=#FFFFFF).
🛠️ Fixes
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Line texture "None" is now invisible as intended instead of rendering a magenta line.
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Debug lines for pull and pulley joints are no longer visible.
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The
-startargument now suppresses the message box about unavailable sound hardware. -
InvisibleLadders no longer block explosion damage.
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Other fixes and tweaks.
💻 ScriptAPI
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Added Events.PlayerCreatedCallback that's run when player objects are created.
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Fixed ObjectTerminatedCallback for players not returning correct ObjectID in this event.
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Added
Event.UserJoinCallbackandEvent.UserLeaveCallbackcalled when players joins and leaves. -
ObjectMusicTrigger extended with options to play, stop and change music.
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Effect "CFTXT" updated with parameters for color(Color), duration(float), scale(float), shadow(bool).
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Burnt Skin is now available for use in map editor and scripts.
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IGame has been updated with new properties to handle the new camera mode, game slots and team:
- Added
GetGameType(), - Added
AllowDropIn - Added
GetGameSlotDropInMode() - Added
GetAvailableUserGameSlotsCount() - Added
OccupiedGameSlotsCount - Added
OccupiedBotsGameSlotsCount - Added
OccupiedUserGameSlotsCount - Added
ClosedGameSlotsCount - Added
NonClosedGameSlotsCount - Added
OpenGameSlotsCount - Added
ExtendedGameSlots - Added
SetCameraFixedIndividualZoom - Added
GetCameraFixedIndividualZoom
- CameraAreaTrigger and its API has been updated to allow a fixed zoom state for the new camera mode:
- Added
SetCameraFixedIndividualZoom - Added
GetCameraFixedIndividualZoom
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Added
IPlayer.Fall() -
Player modifiers extended with the following attributes:
JumpHeightThrowForceExplosionKnockbackImmunityCanInfernoBurnClimbingSpeedDodgeChance
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Steam Workshop: Added new tags "Optimized For 16 Players" and "Customized Gameplay/Rules".
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Steam Workshop: Scripts targeting "Custom" maps will now upload with a sub-tag "Custom Map Scripts".
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Fixed IPlayer.CurrentCommandIndex not initialized to 0 and updated documentation for this property.
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Added
IPlayer.RemainingCommandActionCount -
Added
IPlayer.CurrentPlayerCommandType
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