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Superfighters Deluxe 1.4.1 is out!

⭐ Special thanks to **Odex **for his work on this update! It wouldn't have been possible without him.

🎮 Changelog SFD 1.4.1

✨ New Features

Extended Slots and Teams

Double the chaos! The maximum number of game slots has been increased to 16.

  • Enable this feature when hosting a game under Advanced Options in the Server Status section. Change "Game Slots" from 8 to 16. This also makes 8 different teams available.
  • All official versus maps now have at least 16 spawn points to prevent overlapping spawns.

New Camera Mode

A new camera mode that follows your every move! Zoom in and out using the +/- keys on your keyboard. You can set this as your default camera in settings.

Textbox and chat improvements

  • Can navigate in text using left and right keys, ctrl to skip whole words.

  • Can scroll through history of up to 10 messages using up/down.

  • Can whisper to server staff using the /staff command.

  • Can type /r to reply to the person who last whispered to you.

Discord Rich Presence

Show off your Superfighters Deluxe activity directly on Discord!

Refactored GamePad controller usage.

  • Handling of GamePads within the game improved. Local players join on any GamePad by pressing the "Attack" button in the main menu. All other GamePads control player 1.

  • If two GamePads registers first input on the same frame one of the controllers are assumed to be emulated and is ignored. Note: An XBox controller (even emulated) will be favored over a DirectInput (non-XBox) controller in this scenario. If you have used a DirectInput controller before and still want to use it you need to do one of the following: A: (Recommended action) Go into the game's keybinding settings and rebind the keys on your GamePad to the players again. B: Disable Steam's controller emulation for SFD.

  • Removed KB_REDIRECT_UNUSED_CONTROLLERS_TO_P1 from config.ini as it's no longer applicable.

  • Added KB_IGNORE_GAMEPAD_0 to KB_IGNORE_GAMEPAD_7 to config.ini to be able to ignore GamePad controller with a specific index, useful if you want to rebind GamePad buttons to keyboard keys using third-party programs.

Miscellaneous

  • Odex added to the credits in main menu.

  • Number of profile slots increased (you can now have 18).

  • Updated loading screen with new artwork.

  • The /give command now takes multiple arguments.

  • Ability to customize the UI color in config.ini (example: PRIMARY_COLOR=#FFFFFF).

🛠️ Fixes

  • Line texture "None" is now invisible as intended instead of rendering a magenta line.

  • Debug lines for pull and pulley joints are no longer visible.

  • The -start argument now suppresses the message box about unavailable sound hardware.

  • InvisibleLadders no longer block explosion damage.

  • Other fixes and tweaks.

💻 ScriptAPI

  • Added Events.PlayerCreatedCallback that's run when player objects are created.

  • Fixed ObjectTerminatedCallback for players not returning correct ObjectID in this event.

  • Added Event.UserJoinCallback and Event.UserLeaveCallback called when players joins and leaves.

  • ObjectMusicTrigger extended with options to play, stop and change music.

  • Effect "CFTXT" updated with parameters for color(Color), duration(float), scale(float), shadow(bool).

  • Burnt Skin is now available for use in map editor and scripts.

  • IGame has been updated with new properties to handle the new camera mode, game slots and team:

  • Added GetGameType(),
  • Added AllowDropIn
  • Added GetGameSlotDropInMode()
  • Added GetAvailableUserGameSlotsCount()
  • Added OccupiedGameSlotsCount
  • Added OccupiedBotsGameSlotsCount
  • Added OccupiedUserGameSlotsCount
  • Added ClosedGameSlotsCount
  • Added NonClosedGameSlotsCount
  • Added OpenGameSlotsCount
  • Added ExtendedGameSlots
  • Added SetCameraFixedIndividualZoom
  • Added GetCameraFixedIndividualZoom
  • CameraAreaTrigger and its API has been updated to allow a fixed zoom state for the new camera mode:
  • Added SetCameraFixedIndividualZoom
  • Added GetCameraFixedIndividualZoom
  • Added IPlayer.Fall()

  • Player modifiers extended with the following attributes:

  • JumpHeight
  • ThrowForce
  • ExplosionKnockbackImmunity
  • CanInfernoBurn
  • ClimbingSpeed
  • DodgeChance
  • Steam Workshop: Added new tags "Optimized For 16 Players" and "Customized Gameplay/Rules".

  • Steam Workshop: Scripts targeting "Custom" maps will now upload with a sub-tag "Custom Map Scripts".

  • Fixed IPlayer.CurrentCommandIndex not initialized to 0 and updated documentation for this property.

  • Added IPlayer.RemainingCommandActionCount

  • Added IPlayer.CurrentPlayerCommandType

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