Superfighters Deluxe 1.5.0 update preview available now!
How to access update preview
- To access the preview version of the upcoming update go into your Steam library > Select "Superfighters Deluxe" > Properties > Game Versions and Betas > Select "updatepreview" (Preview of update SFD v1.5.0 (64 bit)). You might have to restart Steam if you don't see it.
Please Note:
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The map editor and dedicated server tool is not available in this update preview yet!
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This preview is perfect for you and your friends who want to play together using Steam Network connectivity (see notes below). You no longer have to configure port forwarding.
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This is a preview build and may contain bugs.
⭐ Special thanks
- Special thanks to Odex for his work with this update!
Give feedback
- You can see and provide suggestions and register bug reports at BetaHub: https://app.betahub.io/projects/pr-7126150845/feature_requests
Changelog for Superfighters Deluxe 1.5.0 update preview
✨ Updated requirements
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SFD is now 64 bit using FNA framework instead of XNA framework. SFD now requires:
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64 bit Windows.
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DirectX 11 compatible graphics.
✨ New
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Online play updated to use Steamworks Networking.
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As a result of the above changes:
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Improved connectivity as a result of Steamworks Networking. SFD now relies on Steamworks Networking backend to list, discover and connect to hosted games and hosted servers.
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Join a friend's game directly via your Steam's friend list and "Join game" feature.
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Improved Gamepad support as a result of FNA framework and various bug fixes and improvements to Gamepad support. Most controllers now work out-of-the-box and can be plugged in anytime.
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DirectX11 rendering which requires DirectX 11 compatible graphics.
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Optional OpenGL rendering by adding ENV_FNA3D_FORCE_DRIVER=OpenGL to your config.ini file in your Documents/Superfighters Deluxe folder.
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Resolutions beyond 2048x2048 now supported thanks to FNA framework.
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Public games in the game browser show estimated ping using Steam functionality.
💻 ScriptAPI/Map Making
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IUser.ConnectionIP - Obsolete. This now returns a fake (generated) IP.
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IUser.AccountID - Obsolete. This now returns a fake account ID. You can no longer read the user's AccountID via Scripts.
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IUser.AccountName - Still returns the user's profile name in Steam (which can be changed).
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Script Editor now has code highlighting.
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Script Editor now has search and find functionality.
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Added script API examples and tutorials available directly in the map Script Editor. (Previously available on MythoLogic Interactive's old forum.)
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ElevatorHelper no longer plays the 'ding' sound the first 300 ms of map start to avoid the 'ding' sound playing when starting a map with elevators.
🛠️ Fixes and Improvements
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Pressing back in menus now navigates to the Back/Cancel/Exit button first before closing the menu.
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Reduced resource usage for clothing items and better handling of texture usage related to items to reduce memory usage, cpu usage and potential stutter.
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Fixed some issues when interacting with scroll bars in menues using only the mouse.
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Fixed navigation issues in the profiles menu when using keyboard or gamepad.
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Suppressed the "Can't find effect 'HIT'" message.
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Other fixes, tweaks and improvements.
🗒️ Removed
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Some old features have to go as they are no longer applicable.
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The following config keys have been removed (and its functions related to them):
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PORT
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CLIENT_PREFERRED_PORT
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AUTOMATIC_PORT_FORWARDING
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LAST_CONNECT_TO_IP
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PUBLIC_BROWSER_PINGING
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SERVICES_HTTPS_MODE
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HOST_GAME_HIDE_IP_IN_CHAT (Replaced with HOST_GAME_HIDE_STEAMNAMES_IN_CHAT)
- No longer possible to ban or kick a user by IP as IP is no longer a concept being used.
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