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Gravity Circuit - Patch 1.1.0c

Following the 1.1.0 patch before the holidays, here's a small minor update. This only fixes some minor edge-cases, and addresses one little request from players:

  • Fixed an issue where Kai could be damaged by certain boss patterns after the ability of a certain Armor Paint activates. Player is supposed to be an immune during this activation, so this was an oversight.

  • Against certain specific end-game bosses, fixed a potential soft-lock if they are struck with a delayed attack (eg. Hologram Trap) during specific attacks.

  • Fixed a small visual issue where enemy gibs might remain on-screen after carrying certain enemy types into an "open" boss arena (Opening Stage, Highway).

  • Against a specific boss, adjusted Emergency Warp (the teleport Kai does when touching hazards like spikes) to move its target position, so to prevent Kai from spawning in unintended places.

  • When starting New Game+, your clear times (boss refight times via C.O.M, level clear times shown on level select screen) are carried over.

As always, let us know if you find any issues.

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