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.165 Patch Notes

  • When in creative mode, added ability to right-click on buildings and choose to ‘Lock’ or ‘Unlock’ them. Locked buildings will then not be modifiable by the player outside of creative mode.
  • Steam Locomotives now occupy 2 rail tiles (any existing trains will occupy the additional rail tile as soon as space is available)
  • ‘Cancel’ action is now mapped to RMB by default (mapping is preserved for previous players). It triggers only if click down + click up occurs without dragging or performing another action, so it won’t interfere with other action mappings. NOTE: Players from previous versions will have this mapped to Z, if you want this new behavior, you will need to manually remap using Options / Controls.
  • New Input option: ‘Close Top Menu’. Used to back out of menus, without having to use ESC (which is not remappable). Default key is Z
  • Can now right-click on Hotbar item to show ‘Delete’ option, that removes it from the hotbar
  • Improved display of Goods Supply panel, now Supply and Happiness status meters are shown separately, and removed obsolete item tier icon
  • House happiness panel now shows a checkmark icon for “Supplied” state instead of a less-relevant timer icon for consumption time
  • Fixed bug: Mines would occasionally get stuck in a state where they stop producing anything. Any mines that were currently stuck are fixed upon map load
  • Fixed bug: was failing to load custom presets for rules, scenarios, and maps in Create Game menu
  • Fixed bug: when trying to move invalid buildings, error message was shown when placing buildings instead of when trying to pick it up
  • Fixed bug: Inputs mapped to Select Column and Select Block did not have any effect
  • Fixed bug: minecarts accepting items that didn’t match filter (happened if minecart and loader had completely conflicting filters, game treated that as an ‘accept everything’ case instead of a ‘exclude everything’ case)

Hotfix .165c:

  • Fixed bug: selecting a worker and then right-click-drag resource to destination was moving camera instead of assigning harvest command
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