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Update: Campaign Map #5 Now Available

Campaign Map 5

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A terraced, mountainous terrain where the player starts harvesting Mana Stones for the first time and processing them into Mana Crystals. These Crystals are like magical batteries that can be used to infuse normal objects with special attributes. But in order to master this new technology, players will first need to make use of the four NPC Enchanters scattered around the outer hills - they produce magical goods that the player can sell back at their town, in order to earn the Purple Coins needed to complete advanced research.

Quality-of-life

1 / 1 · 100%
  • Infinite Research no longer automatically restarts as soon as it’s completed, which potentially consumed valuable resources unintentionally. Instead, when an Infinite Research completes, its notification panel has two buttons: “Repeat” and “Complete”. Repeat will keep the infinite research going. Complete will remove it from all Schools currently researching it.
  • Path Planner is now capable of ramping up to the highlighted endpoint. Hold CTRL for path to begin ramp up placement at beginning of path.
  • Can now specify a target endpoint height for Path Planner tool (PgUp / PgDown to change height), even with no object in place at endpoint
  • When placing resources using creative mode Place Resources tool or regular farming actions, and using a cursor tool size larger than 1x1, no longer rejects placement when center position is invalid (as other surrounding positions may be valid)
  • When you open the Build menu, the Search Text field immediately gains focus so you can just type to begin filtering for the object you want.
  • Menu items in Build menu are cached to speed up searching and navigation
  • Building a Farm, Forester, or Mine will automatically assign default ‘assist’ recipes (supplying water, fertilizer, pickaxes) when created, and will also automatically assign a resource gathering recipe as long as there is only one matching nearby resource type
  • When using the right-click delete function, the cursor tool size is always reset to 1x1 to avoid accidental deletions
  • Pipette tool will copy a Rail or Chute’s placement path direction

Bug Fixes

  • Fixed bug: Worker units would attempt to navigate through unpurchased terrain, resulting in them getting stuck
  • Fixed bug: OmniTemple ‘Collect Bonus’ property would not update its display when toggled on or off
  • Fixed bug: In Creative Mode, Research recipes were not correctly displaying Completed / Locked status
  • Fixed bug: A fast-moving chute item that ran into a slow-moving chute item would maintain its fast speed but move intermittently
  • Fixed bug: Path Planner tool would create invalid corners for foot paths and roads that were going down a sloped path
  • Fixed bug: Hotkeys that activated modal menus (Supply, Production, etc) would not toggle them off
  • Fixed bug: Right-clicking while dragging a path would cancel the path drag but also delete any highlighted block
  • Fixed bug: Dragging path planner tool to an elevated position and then back to initial block would incorrectly show a ramp preview tile

Balance Changes

  • Fire Temple now requires 200 Fire Ether instead of 100 Fire Ether to construct (to bring it in line with similar costs of other Temples)
  • Mana Pipe Connector now unlocks from Mana Transmission research instead of Mana Power research
  • Health Potion is now its own Satisfaction Category (previously coupled with Remedy) and sells for 5 Purple Coins instead of 16 Blue Coins
  • Antidote is now in the same Satisfaction Category as Remedy
  • Red Coin cost removed from Health Potion and Elixir recipes
  • Mines can now be embedded in hilly terrain
  • Wells and Water Pumps can be placed in blocks with up to 1 block unit of terrain slope
  • Sugar is now a Loose Bulk good (can be put in Chutes, Minecarts, and Hopper Cars)
  • Steam Pipe recipe has been moved to Forge, instead of Machine Shop. It also requires fewer total resources, with 2 Iron Ore and 2 Fuel to make 1 Pipe. The older recipe (2 Iron Plates to make 1 Pipe) will automatically be available in Machine Shops in older maps to prevent breakage.
  • Cost of Mana Transmitter and Receiver reduced to 10 Mana Bricks each, since they are no longer as useful

Other

  • Removed automatic terrain stone texture when underground resources or mine shafts
  • In Creative mode, can right-click on items in the Research panel to modify their completion state
  • Locked NPC buildings no longer count towards building maximums or victory conditions. Their assigned workers do not count towards player’s population, and assigned worker can’t be changed outside of Creative mode. Their available recipes will also be fixed based on what is selected during map editing (even if not a Trading Post)
  • In Creative Mode, can use Place Resources tool on the Mining layer to create new underground mineral deposits
  • Added new Victory Requirement configuration option: “Items Sold”. This tracks the number of specific items sold to Houses.
  • Added Traditional Chinese localization
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