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Меню

.147 Patch Notes

  • Added Active State toggle option to OmniConnectors, which can be triggered from computational blocks
  • Obsolete items (those that are not outputs of any recipes) are automatically removed from recipe inputs, upgrades, building costs, and OmniTemple offerings when applying custom rule sets
  • Rail Mania scenario re-enabled building of physical rail tiles
  • Belt Mania scenario re-enabled building of conveyor belt items
  • Pipe Mania scenario re-enabled building of conveyor belt items and rail tile items
  • OmniConnectors can output to Computational Blocks, sending a 1 value whenever an item is transferred
  • Can enable / disable Logistic Blocks and OmniConnectors by control-clicking them
  • When a Computational Block is selected, will highlight potential logic link targets
  • Fixed incorrect description in Rail Tile that it is produced by Rail Depot
  • Fixed bug: Computational Set block would display transmission effect on inactive visual layers
  • Fixed bug: Edit Rules menu would show previous sub-menus if closed and re-opened, and then Back navigation was used
  • Fixed bug: setting a single cost / input / output value to 0 in Edit Rules mode would be ignored if it was the only row
  • Fixed bug: non-standard size on some Inventory Sensor icons (e.g. Rollable filter)
  • Fixed bug: formatting issue in French-localized tutorial
  • Fixed bug: MultiPaths (e.g. Chutes) would lose some path directions during copy / paste / move
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