.147 Patch Notes
- Added Active State toggle option to OmniConnectors, which can be triggered from computational blocks
- Obsolete items (those that are not outputs of any recipes) are automatically removed from recipe inputs, upgrades, building costs, and OmniTemple offerings when applying custom rule sets
- Rail Mania scenario re-enabled building of physical rail tiles
- Belt Mania scenario re-enabled building of conveyor belt items
- Pipe Mania scenario re-enabled building of conveyor belt items and rail tile items
- OmniConnectors can output to Computational Blocks, sending a 1 value whenever an item is transferred
- Can enable / disable Logistic Blocks and OmniConnectors by control-clicking them
- When a Computational Block is selected, will highlight potential logic link targets
- Fixed incorrect description in Rail Tile that it is produced by Rail Depot
- Fixed bug: Computational Set block would display transmission effect on inactive visual layers
- Fixed bug: Edit Rules menu would show previous sub-menus if closed and re-opened, and then Back navigation was used
- Fixed bug: setting a single cost / input / output value to 0 in Edit Rules mode would be ignored if it was the only row
- Fixed bug: non-standard size on some Inventory Sensor icons (e.g. Rollable filter)
- Fixed bug: formatting issue in French-localized tutorial
- Fixed bug: MultiPaths (e.g. Chutes) would lose some path directions during copy / paste / move
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.