Version 1.10 out now!
Surprise! Got another update for Dicey Dungeons ready! This one brings us to v1.10.
The last few updates have been pretty huge, so this one's a little simpler by comparison. I didn't want to wait any longer until I had another huge update ready before I applied the bug fixes in this one! There are a couple of cool new things in this update on top of the bug fixes, like a bit of extra polish to our finale episode (including some fancy end credits!), optimisations to make the game run better, and a new Catalan translation!
Here's the full changelog:
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Dicey Dungeons is now available in Catalan!
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About 100 more issues closed on our issues tracker. Lots of tiny details polished up!
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Fixed a number of small memory leaks in various places.
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Reduced loading times in cutscenes by selectively only loading assets needed in those cutscenes.
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A quick animation and audio pass to our cutscenes - nothing very extreme, but a few little things have been improved.
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Fixed a bug that was slowing down AI speed when considering multiple burning dice.
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Fixed a bug where Mirror Cauldron and Hall of Mirrors didn't generate in some episodes.
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Counter Spell now rechecks dice values when they change, so e.g. countering a 1 and freezing a dice should lock the frozen dice. Countering a 6 versus Cowboy is... a good move.
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Some audio tweaks in our Finale Episode.
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Fixed flickering when choosing certain level up rewards.
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Fixed flickering in the upgrade/copyshop stations.
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Copyshops now always feature Ned and mirror the Upgrade UI.
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New, fancy ending credits when you complete the Finale Episode.
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Lots of formatting cleanups to localisations - in particular Italian, Russian, Portuguese, Brazilian Portuguese and Dutch have had lots of little issues fixed.
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Fixed font kerning issues with Traditional Chinese.
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Fixed missing Baby Squid voice in cutscenes.
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Prevent a couple of rule clashes in Bonus Round episodes that don't make sense, e.g. Warlock (change all statuses to Parallel Universe) + Wicker Man (change the fire status to Parallel Universe), Buster (burning dice cost 5HP) + Wicker Man.
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Instead of using Wail, the level 4 Jester Enemy will use Shriek. (prevents a situation where they might silence the Robot, leaving it with no valid moves on that turn).
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Fixed crash bug if you reject a trade, then somehow no longer have the item you were offered in trade for (e.g. by upgrading it), and try to execute the trade anyway.
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Certain weird cards (e.g. Call for Backup Witch?, Mood Change) will now quietly never trigger curse, preventing a number of game breaking situations. (this was particularly an issue for Parallel Universe rules)
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In the tutorial, don't let the player enter the Jester fight without any weapons.
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In Inevitability of Rust, when transforming enemy equipment, don't give it durability.
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Fixed glitchy behaviour when fighting Aurora if she's shocked.
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Fixed a bug where end of episode cutscenes in mods sometimes didn't load correctly.
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Localised the Halloween Special title screens.
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Fixed Jester discard/snap playing the wrong SFX.
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Categorise the low health SFX as music, not SFX (so you can mute it).
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Fix for a certain enemy not knowing how to use Divine Axe.
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Fixed some categorisation bugs with Judgement cards - Vacuum IS NOT a level 1 enemy, Rhino Beetle IS an animal.
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Fixed up the symbol so that it looks better when scaled for equipment strings.
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In Woof Woof Woof and similar cards, reworded "repeat next attack" as "Repeat next action".
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Made a weakened version of Polar Star+, so that getting weakened with Polar Star+ doesn't leave the equipment unusable.
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Fixed weird looking dice tween that sometimes occurred when fighting Crystalina.
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Fixed the display of three line size-one equipment with conditional slots (mostly a modding thing, but could come up with the Magician rule in vanilla).
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Fixed a crash bug that could potentially happen if you use equipment that self-inflicts status effects on your own turn (comes up in Halloween Special in a few places)
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Cap status effects at 9999 (prevents a rare crash where players could use Blight to go above MAXINT poison)
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Lament now does Ice elemental damage with its attacks.
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Fixed the Phantom Dice exploit with Jester (snapping cards with Free slots, e.g. Lament+, used to create bonus dice that you could use)
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Various small fixes for "Action!" and "Picnic Basket" equipment.
Thanks for playing, all <3 Hope you're all doing well out there.
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