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Road to End of War Update 0.13 – now live!

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Update 0.13 for the Road to End of War is now live!

The key features of this update are:

  • New skills, stories and improvements

  • Seasonal clothing and uniform variations

  • Preliminary version of the final year of the war for testing purposes

Important note:

Save files from earlier versions are no longer compatible. If you wish to complete an existing playthrough, you can switch back to the previous version via the Steam beta: To do this, open the game's properties in the Steam Library, go to the 'Game Versions and Betas' tab and select 'previous-version' (0.12).

We hope you enjoy some impressive, moving and exciting experiences with the new update!

Patchnotes 0.13.0

Features

  • Added 3 new skills:

    • Blast Fiend: This soldier has developed a particular talent for blowing things up. Making a bundle charge requires dexterity, a touch of pragmatism and presumably the ability not to dwell too much on what the explosion will do to the people on the other side.

    • Grenade Thrower: Some men know how to use their strength more effectively than others. This soldier is one of those who prefer to act from a safe distance rather than put himself in unnecessary danger. Throwing a grenade to a spot where others would first have to advance under fire suits him just fine.

    • Storyteller: Telling stories of everyday life at the evening campfire is a common occourrance. Being able to tell a story that takes the listener away from their daily lives and inspires them requires exceptional talent.

  • Added 8 new stories:

    • Completed Wellinger storyline with 3 new stories

    • Added 2 new death stories

    • Added 3 additional random stories

  • Added new visuals:

    • Boots

    • Blackened leather

    • Winter coats

    • Rolled-up uniform variants

    • Freezing animations

    • Freezing animations

  • Added the option to play the final year of the war

Content for this final phase is still in development. You may encounter periods with little or no new content, as well as repeated events or situations. This part of the game is currently very rough and incomplete. More content and improvements are planned to be added in future updates.

Improvements

  • Added automatic chances for structures in the trench to be built or destroyed while the player troop is in camp

  • Adjusted and revised several Wellinger stories

  • Improved and revised character outfits

  • Added preview for cutting barbed wire

  • Added Motivated attribute to Wellinger and Kohn storylines

  • Improved Bunker Panic story

  • Revised trigger conditions for some stories

  • Improved english translation of several stories

  • Made various additional minor improvements

  • Adjusted all cloth UVs (coats, pants, skirts, blouses, etc.) to allow for asymmetric add-ons such as blood, dirt, etc.

Balancing

  • Increased chances of triggering character stories

  • Added min/max values for Optimistic/Tired of war

Bugfixes

  • Fixed multiple issues and a possible error when repositioning troops in battle if no active soldier remained at the last position

  • Fixed potential softlock in first gas strike battle

  • Fixed shoulder rifle position for standing/walking soldiers in camp

  • Fixed gas mask container being displayed in camp

  • Fixed the sunken movement animation so that it only occurs when soldiers are carrying a backpack

  • Fixed minor additional visual bugs

Other

  • Added option for Wellinger to be part of the starting troop (only in this update)
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