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New Windows Demo Build + Linux Build !

New demo build v.0.1.9 is out Demo Patch Changelog (v0.1.9) New features:

  • Added Biology Lab: collect creature fragments across the planet, identify them at the Lab, extract reagents, and ship them to Earth contractors. Full Frozen-biome subsystem with 16 species and 10 authored Bio Orders.

  • Added Field Dossier — discovered species reference card with biome notes, fragment locations, and recipe hints.

  • Added Bio Orders board for the new Earth biology contracts, with a master-detail layout.

  • Added light-mode theme support and a wider theme catalog so the editor and dashboards can match your room.

  • Added 6 new music tracks to the in-game shuffle.

  • Added debugger upgrades: a click-to-expand value tree for locals, a call stack panel, watch expressions, hover-to-evaluate in source, and a REPL while paused.

  • Added save load history fallback — if a save file is corrupt, the game now recovers from the most recent history snapshot instead of forcing a fresh start.

  • Added in-game feedback channel so you can send a quick note without leaving the game.

  • Added a Linux build and a browser (HTML5) build alongside Windows, so the demo can now be played on more platforms.

Charging Station API changes (heads-up for existing scripts):

  • The Charging Station now uses a bay/queue model. The script just says [c]charge(vehicle_id, target_level)[/c] and the station handles distribution.

  • [c]get_budget_cap()[/c] and [c]get_budget_used()[/c] have been removed — old scripts that used the watt-budget pattern will need a quick update to the new [c]status(vehicle_id)[/c] / [c]get_bay_count()[/c] / [c]get_bay_rate()[/c] API. Existing saves load cleanly; only the script text needs editing.

Bug fixes and polish:

- Fixed save compatibility so existing demo saves migrate cleanly through every schema change in this update.

- Redesigned every machine card with a unified header + scripts footer and consistent stat tiles.

- Tightened the Charging Station so its power budget reflects only currently-docked vehicles.

- Fixed several interpreter parity bugs (tuple hashing, dict.pop, set operations, string escapes, f-string format specs, and more).

- Improved Console hovers, editor folds, autocomplete, and DOCS accuracy across many systems.

- Many smaller polish passes on tooltips, vehicle cards, and machine info tabs.
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