Updated Retail Build 0.1.22
-
Added Feed Maker Mk II and faster depot-handling upgrades.
-
Reduced several late-game order requirements and the Loaded Up achievement target.
-
Fixed Biology machines getting stuck with full outputs and improved their input/output displays.
-
Fixed Harvester collection and deliveries to completed Plant Terraformers.
-
Fixed outpost biomes, vehicle servicing and Waste Processor readouts.
-
Sonar now explains blocked discoveries, and surveyed inert contacts appear in the Journal.
-
Expanded scripting support for component types, build versions and upcoming orders, and fixed marker arguments.
-
Fixed large script operations, generator handling and shared-data updates.
-
Made console errors clearer and fixed script filtering and boot-script output.
-
Improved editor performance, type analysis, autocomplete and docstring formatting.
-
Improved detached editors, variants, library deployment and Vim controls.
-
Added VS Code integration and support for other external editors, with script controls, debugging and more reliable syncing.
-
Added manual exports to PDF, HTML and Markdown.
-
Improved DOCS, tutorials and onboarding, added a DOCS shortcut, and fixed dialogue and focus issues.
-
Locate on Map keeps your zoom, and research strips support dragging and smoother scrolling.
-
Fixed copying, selection, dragging, live-updating buttons, icons and exported fonts.
-
Reduced main-menu CPU usage and improved scrolling performance.
-
Fixed background muting and Alt+Enter fullscreen switching.
-
Improved Windows startup and Steam overlay reliability, and added a proper game name in the volume mixer.
-
Fixed Linux audio and keyboard-input issues, improved high-resolution rendering, and added Steam screenshots.
-
Improved save recovery and added protection against opening newer saves in older game versions.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.