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Project Hospital 1.2.23584 - Patch 42

Hi everybody, we're happy to announce that patch 42 is now officially out! Here are the full release notes:

  • Allowed saved games to be loaded even after removing insurance mods, patients from removed insurance companies will get switched to uninsured

  • Fixed objects originally from a closed department but now in a removed room not allowed to be deleted and stuck highlighted in green

  • Fixed paramedics from black ambulance stealing hospital stretchers if there is no room to spawn one next to the ambulance, typically if the hospital wall goes all the way to the side of the road

  • Fixed patients with symptoms that require life support not automatically transferred from neurology to the ICU

  • Fixed parts of the X-Ray machine refunded twice when deleting it

  • Fixed possible entity ID conflicts sometimes causing random errors after a few hundreds of ingame days

  • Fixed the game starting up with no textures if it was installed to a folder with certain special characters in the path

  • Fixed prefab rooms randomly connecting to similar rooms when playing with rotated camera

  • Fixed a few typos in English texts (reported by George Chrishams, thanks!)

  • Fixed switching employees to radiology was resetting the supervisor of all employees at the department

  • Fixed broken description ID of 'closed angle' in most languages causing wrong text to appear

  • Fixed a couple of typos in En and Cz texts

  • Hotfixed a rare error related to employees stuck with a deleted room as their workspace

  • Hotfixed a rare case of nurses stuck moving a removed stretcher

  • Hotfixed a couple of cases of patients stuck in wrong hospitalization state

  • Hotfixed a patient stuck waiting for a deleted stretcher

  • Hotfixed moving stretchers at a random position still assigned to an idle paramedic who left ages ago

  • Hotfixed one case of doctors rounds script stuck because of deleted equipment

  • Hotfixed an old hotfix of abandoned stretchers could in some cases reset the black ambulance on save/load

  • Added more info to log in case of procedures throwing exceptions to help with future bug investigations

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