π Update Version 1.1.0 π
Greetings, Space Corps Operatives!
1.1.0 Changelog
Highlighted Changes:
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Farming and combat have been overhauled
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Players can now reset all skill points at the cost of Data
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Improved controller support when navigating the user interface
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Map waypoints can now be seen by other players
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Screen shake has been applied to high-impact attacks. The strength of this effect can be altered in the game settings
Farming Changes:
- Added a new Coral Colony plant that produces a new Synthetic Coral item
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Energised Seeds and Nutritious Seeds no longer drop from plants
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Plants now have a chance to drop Seedlings when harvested
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Reordered plant-based research. Some plants can no longer be researched
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Fertiliser research is now available at an earlier tier
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The Plant Bay is now unlocked via the Botanical Modification research property
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Players now obtain a lot more fertiliser from crafting (6 β 24)
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Gomble Grapes now heal the player more when consumed
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Lush and Bountiful plants have been renamed Super and Ultra plants
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New Super and Ultra plant icons have been added
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Super and Ultra Kepple plants now produce new Super Kepple Fruit and Ultra Kepple Fruit items, respectively
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Super and Ultra plants can be harvested more times before they wilt
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The plant health fertiliser can now be placed on plants yielding resources
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The plant health fertiliser now heals over time (5Γ normal regen rate) instead of +10
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The plant yield fertiliser is no longer removed until harvested
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Added plant placement effects
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Added bioluminescence to Kepple plants to make them easier to spot
Combat Changes:
Raids
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Raid wave compositions have been adjusted
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Building health has been adjusted
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Turret health and damage have been rebalanced
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Stun tolerance has been increased for all creatures
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The warning time for Corrupted expansion parties has been extended to give players a greater opportunity to prepare
General
- Revamped the visual appearance of health bars
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Improved overall fluidity of player actions in combat
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Tooltips now hide in combat by default. This can be toggled in the game settings
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Creature health has been rebalanced
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Increased the damage and reduced the speed of heavy attacks for various creatures
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Urchins now have a charge attack
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Corapods now have a bite attack
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Bull Crogs are now able to charge at players
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Some creatures can now leap away from attacks
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Increased the speed of some creature attacks
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Overall creature damage has been reduced
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Damage taken while not wearing armour has been reduced
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Armour effectiveness in combat has been reduced
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Weapon primary and secondary attack values have all been altered
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Adjusted cooldowns of various secondary attacks
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The Void Clawβs primary attack can now be continuously executed
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The Void Claw now deals damage in an area of effect.
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The Void Lance no longer deals damage in a straight line and only applies damage to the first target hit with its attack
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The Power Shovelβs secondary attack now applies a slowing + weakening debuff with an appropriate effect. The animation has also been altered to look more fluid in combat
Other Changes:
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The quick-interact help popup will now appear after the player mines a mineral or crystal resource for the first time
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Players can now see the host of a multiplayer game in the server browser
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Added some lighting to Habitats and Display Cases
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Additional exploration music has been added to the game
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Digging up plants with ready-to-harvest resources now rewards experience
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Increased Healing Rod radius by 50% and healing effect by 100%
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Battery Banks can now be placed inside Shelters
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Added missing resource interaction effects to various minerals, crystals and plants
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Improved visual effects for various passively activated skills
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Added an effect for the slow debuff
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Electrical Wiring is now crafted with Resin instead of Tamber
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Improved animations of Urchins calling for help during combat
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Improved animations of the Corrupted calling for help during combat
Fixes:
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Research requirements now correctly update in the Research screen
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Fixed the Micro Refinery door getting stuck in an open / close loop
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Fixed being unable to interact after rotating the camera via the middle mouse button and simultaneously pressing ESC
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Fixed the keybinding settings not scrolling correctly when using a controller
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Wind no longer hinders player movement while in Shelters and Habitats
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Fixed some encoding issues with the Conquest mode introduction cinematic
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Fixed an issue where the Score screen wouldn't show the cause of death
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Fixed an issue where the Score screen wouldnβt show anything at all
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Fixed a missing mission icon for the Fabricate Battery Space Corps mission
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The zoomed-out Corvex spawner icon is now red instead of white
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The damage overlay effect can no longer get stuck when exiting a game
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Fixed some grid issues for mountain chasms
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Fixed some combat voice lines
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Fixed an infinite power transmission glitch
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Fixed the extra-long Brachylon Worker interaction range
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Lights and bush audio triggers should now be disabled when they are covered with a building or flooring
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Fixed an issue with Kangahβs item consumption audio
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Fixed an issue with Kangahβs raw food consumption audio
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Fixed combat music occasionally not starting
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Fixed the "In Combat" state getting stuck when the game was saved while in combat
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Fixed the plant health fertiliser effect not being removed
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Fixed plant yield fertilisers stopping plants from regrowing after gathering
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Unique voice lines for resources that can be harvested but require a tool have been added
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Fixed interacting with harvestable resources not correctly swapping tools
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Fixed projectile weapons not correctly colliding with walls/fences/doors and hostiles on floors
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Character hazard animations no longer play while mining
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Fixed the camera rotation sensitivity option not working using a controller
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Disabled HDR as it is currently unsupported
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Fixed the Exemplary Effort Steam achievement unlocking before completing all objectives
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Fixed player projectiles not correctly colliding with walls, fences, gates and doors
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Fixed player projectiles not correctly colliding with hostiles standing on Habitat / Shelter flooring
On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support.
From all of us at Playcorp π and PLAION. π
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