XCOM: Chimera Squad Patch Notes
Today's patch includes fixes for the following issues:
Performance
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Improved stability/performance while loading.
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Improved stability in Tactical.
Tactical
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Fixed a bug that could cause units to sometimes float above the ground.
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Fixed a bug allowing conflicting modifiers on breach points.
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Fixed a bug causing breach items to display incorrect usage text.
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Fixed a bug allowing Psi-Zombies to attack from too far away.
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Fixed a bug causing Shrapnel Grenade targeting to display incorrectly.
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Fixed a bug causing an inaccurate Encounter count in multi-map missions.
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Fixed a bug allowing a Sectopod to spawn too early in the Gray Phoenix Takedown.
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Fixed a bug that could allow Patchwork to take infinite actions.
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Fixed a bug preventing hit/miss VO from playing.
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Fixed a bug that could prevent Cherub from moving.
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Rebalanced the Sacred Coil Takedown and fixed a Gatekeeper bug during the Takedown.
Strategy
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Fixed a bug that could cause equipment to disappear from the Armory.
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Fixed a bug preventing Scavenger Market NPCs from showing up.
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Rebalanced Mach Weave.
Miscellaneous
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Fixed a bug causing the end-of-game stats to disappear on lower resolutions.
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Fixed a bug causing game audio to end before game credits.
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Updated the audio listings in the game credits.
**Launcher Update **
- We have released a new update for the 2K Launcher today. The update should download automatically; if you are having trouble, restart your Steam client and it should download automatically.
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