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Update - 0.92 Vampire and Werewolf

This big update aims to introduce new content and migrate to a new version of Unity (our game engine). Many of the additions we're proposing will be refined (such as magic aberrations and special students) during early access. We are thinking about various ways to play with (new artifacts, new futures...). We have taken special care to keep the old savegames compatible, but the balance and dynamics of your games may be altered by the new additions (the infirmary should be much more interesting than before ;) ).

We are also trying to enrich the building mechanism of your schools: the trophy room is a first step towards that. We also want to make interactions with the factions more interesting, and we think the new alternative options mechanism is another step in the right direction.

Thank you for all your (often very kind <3) feedback. We are a very small team. We go as fast as we can when there is only one full time developer and one full time artist on a project. But we take note of every feedback / bug and one day they will be handled ...

New : 45 new futures to unlock New : magical aberrations affect students when learning magic. Use infirmary to heal them. New : a new teacher for your students, strong and charming ! New : 34 new alternative options when visiting neighbours, changing each time you go on the local map. New : Trophy room,"The artifacts, relics and decorations in this room also act on active characters in orthogonally adjacent rooms." New : 6 new events New : Vampire trait. Change skin and give powerful boost. New : Werewolf trait. Change skin and give powerful boost. New : Coffin bed. Transform user in vampire and produce shadow mana when vampire sleep. New : Lunar calendar atefact. Transform students in werewolf. Stronger with druidism. New : indicator on room cards when blocking top construction New : nicer support structure above cloister New : nicer support structure above Greenhouse New : Pegasus card can now be drawn New : Vampire recrutement card New : Werewolf recrutement card

Balance : werewolf spawn rate increased in forest level Balance : two more "Bright staff refectory" in Light deck (from 4 to 6) Balance : "Component supply" efficiency reduced by 15% Balance : money quest raised from 5000 to 6000 gold coins

Major fix : engine upgrade should improve global stability (moving from Unity 2018.1 to 2018.4) Fix : remove a buff in UI where some students sheets become small Fix : no more stucked students because of turtle map Fix : future list now correctly sized Fix : you can stop dragging a potion card without playing it Fix : fadeout at game loading longer Fix : time of day correctly saved now Fix : moving animals are leaving the school like other characters at end game Fix : better visibility for blocked event button Fix : music now correctly looping Fix : one Infirmary slot no more used as a work spot for the AI Fix : students no more in the Infirmary pointlessly Fix : infirmary now correctly healing life Fix : typos Fix : floating text positioning problem fixed Fix : remove a bug where sometimes the future window is shown by default on director office Fix : remove a bug preventing to open school rules Fix : remove a corruption problem of the Meta.xml file (which could crash the game at loading) Fix : some other minor bugs

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