Last Epoch Patch 1.5.2 Notes
Rage of Morditas
- The Bloodrage buff, Revitalizing Rage, will no longer be applied to characters that have effects that grant ward per missing health.
Skills
- Lightning Blast will no longer chain to breakable objects, unless the total number of chains exceeds the number of non-breakable targets.
Merchant’s Guild
- The minimum amount for automatic price lowering in the Bazaar is now 1g, down from 500g.
Quality of Life
UI
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Updated success and error notification icons.
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Updated Rage of Morditas button sprites.
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Added harbinger available icon in Nexus UI for each timeline.
Audio
- Updated SFX for Nexus UI.
Bug Fixes
General
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Fixed some movement skills not being castable when you target Lagon tentacles.
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Gathering Storm Shrine: Fixed an issue where the cold conversion spikes would spawn in the air.
Acolyte Skills
Bone Curse
- Clarified the Bone Curse skill tree descriptions for Defile Defenses and Crippling Anguish so they say when their effects apply.
Summon Wraiths
- Fixed an issue where Summon Wraith minions spawned at the cursor location by default instead of near the player.
Chthonic Fissure
- Fixed an issue with the Chthonic Passage node where the Acolyte looked like she animates in place and then moves.
Harvest
- Fixed a bug where rapid casts of Harvest via high attack speeds or in party play would occasionally cause its scythe visuals to increase over time.
Drain Life
- Fixed a bug where the Malignant Discharge node would have no effect unless the Virulence node was also allocated.
Rogue Skills
Dreamslash
- While using the Nightmare Steel node, shadows that copy Dreamslash will now aim towards the player's cursor, rather than the end point of the player's Dreamslash.
Dive Bomb
- Fixed a bug where the visuals for Dive Bomb would occur faster than intended after multiple casts with the Rushing Wings node allocated.
Detonating Arrow
- Fixed an issue where Detonating Arrow wasn't updating correctly when Jelkhor's Blast Knife was being equipped / unequipped.
Primalist Skills
Entangling Roots
- Fixed a bug where the visuals for the Rooted condition would persist longer than intended after multiple casts with the Entrapped node allocated.
Summon Tide Elemental
- Fixed an issue with the description of the Lightning conversion node where it didn't mention that it would not take effect if the wind conversion node had already been taken.
Upheaval
- Fixed a bug in offline mode at certain frame rates where casting Upheaval would cause it to be stuck in place.
Sentinel Skills
Shield Bash
- Fixed an issue where Kindling effects were not applied to indirectly triggered Shield Bash casts.
Shield Rush
- Fixed an issue where Shield Rush could fail to restore mana when used repeatedly with Mana Memory.
Void Cleave
- Fixed Void Cleave showing a physical damage icon in the skills panel.
Radiant Lance
- Radiant Lance reliquaries now share a single minion icon with a counter instead of each showing a separate icon with a health bar.
Smelter’s Wrath
- Fixed an issue where the Circle conversion node would allow you to move the decal when spinning.
Mage
Runic Invocation
- Fixed a bug with Runic Invocation's Plasma Orb (Fire, Lightning, Fire) where visuals weren't matching the damage location.
Flame Rush
- Breath of Fire now requires a point in Guidance of Flames before it can be allocated.
Items
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Fixed a bug where the "chance to apply Marked for Death on block" corruption affix could trigger on hits that were not blocked, and could in some cases apply Marked for Death to the player.
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Chorus of the Anurok: Fixed an issue where in offline Anuroks would fail to spawn until you summoned another minion.
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Fixed an issue where Harbinger Needles would continue filling the slot they were in after consumed until the player moved to a new scene.
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Fixed the Increased Mana and Mana Regen affix showing a number instead of its name in the forge.
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Fixed a bug where the "1% more damage with Entangling Roots per 2% increased area for area skills" modifier on Caretaker's Regrowth was not affected by sources of increased area within Entangling Roots's tree.
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Fixed a recently introduced bug where Stygian Coal did not display a value for its "increased Stygian Beam frequency per point of intelligence" effect.
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Unsated Rage: Fixed an issue where Bloodrage buffs displayed a tier listing.
Campaign
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Fixed freeze effect while riding the chain elevator.
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Fixed transition in Liath's Tower.
Monolith
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Fixed Demigod's Ascendance showing a leaver penalty in the echo tooltip (this is just a UI change, it was never applying a penalty).
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Fixed a minor rendering issue with the void egg props in Forsaken Hamlet when at low screen space reflection settings.
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Fixed an issue that would cause portal visuals to be duplicated after entering an Echo.
Dungeons
- Fixed an issue where using a dungeon ability while having a cooldown skill in the left-most skill slot would trigger its cooldown.
Random Encounters
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Fixed an issue where the Bloodrage ability Ice Shards wasn't displaying correctly in online mode.
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Potions spawned by Revitalizing Rage and mines spawned by Coalescing Rage are now properly spawning within reach.
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Fixed an issue where Weavers Will items would not gain progress by killing enemies in the gauntlet phase of Rage of Morditas events.
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Fix cases where Rage of Morditas encounters could spawn far from the player spawn in offline mode.
Merchant’s Guild
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Fixed swapping stall type via the dropdown when there was also an item in the listing container.
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Fixed the mouse scroll wheel inconsistently scrolling the filter UI.
Enemies
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Fixed issue with Baroness Boss where she would T Pose during death or when attacking.
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Fixed Lightning Elemental bug where his body would not disappear after dying.
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Fixed an issue where some of Rahyeh, the Black Sun's attacks would linger after death.
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Fixed numerous bugs where boss enemies had summons and damaging abilities unintentionally persist after their death.
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Fixed Swollen Corpse Champion to display its rightful name: Lord of Entrails.
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Lightning Elemental: Fixed a visual issue with their death animation.
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Omens: Fixed an issue where they would move while lasering if you walked away from them.
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Scalebane Swarmkeeper: Fixed a visual issue with its circle swarm attack.
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Gorilla Enemies: Fixed an issue where the timing of their ground pound attacks was not lined up with their animation.
UI
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Fixed an issue where the Passives menu would always default to the base class tree when opening instead of remembering the last tree you had open.
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Duplicate notifications are no longer displayed (e.g. if you proc the same prophecy back to back rapidly).
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Removed prophecy charge gained notification (the HUD tracker handles this better with less visual noise).
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Fixed the "Side Panels Offset (Widescreen Only)" setting missing icons in its buttons.
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Merchant’s Guild: Fixed price lowering summary not formatting as currency (missing commas).
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Merchant’s Guild: Added tax and price lowering summaries to the list item confirmation modal.
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Merchant's Guild: Fixed an issue where "Clear All" didn't clear text field input in the Bazaar Affix Picker UI.
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Circle of Fortune: Fixed prophecy rewards displaying a shadow where the item drop count text is displayed even when the text isn't displayed (i.e. for reward types that drop a single item).
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Controller: Fixed an issue where pressing and releasing the interaction button too quickly could trigger a double interaction in the Stash or Echo Web.
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Fix party overview background color to match party minimap arrow icon color.
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Fixed a bug where you couldn't pick a reason to report a player using gamepad.
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Fixed an issue where Nexus panel could've been opened accidentally using gamepad.
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Removed incorrect tooltip on the weaver tree point icon in the Nexus panel.
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Fixed empty boxes appearing in the German Weaver Idol Enchanter help text.
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Fixed shard and blessing tooltips sometimes showing the corrupted or ruined border of a previously hovered item.
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Rage of Morditas: Controller: Fixed an issue where opening the Radial Menu did not close the Ritual Rewards interface.
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Stopped item labels movement being delayed slightly, giving the appearance of them wiggling as you move around.
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Updated the controller B / Circle cancel flow to reuse the existing logic, allowing players to return to the Harbinger roster instead of exiting to gameplay.
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Fixed an issue where affix shard quantities were no longer visible in the crafting materials window.
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Fixed Rage of Morditas notification that had text overflowing its borders.
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Fixed an incorrect size for the information modal for the Passives Panel.
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Fixed incorrect size scaling for Rage of Morditas bloodrage charges progress HUD.
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Fixed Rage of Morditas item tooltips not appearing immediately after performing Bloodrage actions on gamepad.
Other
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Made a variety of adjustments to text in non-english languages.
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Fixed an issue where Acolytes would hold staffs and spears incorrectly on the character select screen.
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Fixed an issue where pressing Start/Options on a gamepad during loading screens could trigger the menu’s focus highlight.
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Fixed issue causing some stereo assets to playback as mono.
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Increased projectile smoothness in offline.
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