21/08/2026 Brigador Killers Hotfix
A hotfix has been deployed for Brigador Killers v0.6 - 57e2f611. Here are the details. Please note there are some (minor) spoilers.
Enemies
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Corvid cinderblock AI reworked, increasing its lock-on time and chance to be flinched.
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Lobo aggression increased.
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Enemy count reduced on all post-narrative maps.
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Enemy reinforcements reduced on all post-narrative maps, while reinforcements take longer to show up.
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Cower morale event for enemies requires line of sight on target.
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Reduced pierce resist on Lil' Buddies.
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Slightly reduced high morale accuracy on Cops, Chobbers, Corvids and Lil' Buddies.
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Added missing AI calls for cop variant units.
Gameplay
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A bug where the player could instantly die from walking into solid objects has been squashed.
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Increased ammo drop chance on all combat units from 50% to 100%.
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Reinforcement NOSPOL cop cars will contain the standard cop car loot instead of nothing.
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Broken links to loadout files have been fixed for merchants, meaning they should no longer sell empty crates to the player.
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Merchants will also no longer prompt the player to bring a vehicle to transport some items.
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Bandage fabrication cost reduced.
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Ejection threshold increased for wheelchair, meaning player is less likely to fall out of a wheelchair.
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.50 BMG short damage decreased to match full barrel .50 BMG.
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Stability stats for up-armored cop APC increased to match the standard cop APC.
Text & UI
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Fixed text typos in numerous places.
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Rictus' tutorial knowledge increases and can inform the player about examining items.
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Name fixes on disposable HV guns.
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Image size of items held on cursor when using inventory and armory menus has been reduced.
Settings
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USE SYSTEM CURSOR added to SETTINGS > DISPLAY to help users experiencing an invisible cursor when playing in Fullscreen mode (can be disabled in display settings).
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Instructions changed in SETTINGS > BINDS – press the F4 key while changing a keybind to revert to its previous state.
Mission-specific
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[Wrightson] Wrightson will no longer run off into the corner making it impossible for the player to snipe him.
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[Wrightson] Changed position of payphone.
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[Wrightson] Interactable vending machines added.
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[Archer] Interactable vending machines added.
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[Gear up] Mobile fabricator kit weight reduced.
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[Pinball hub/Way out] Cavalier should no longer eject from gurney aka "Cavmobile".
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[Pinball hub/Way out] Cavalier won't be able to steal the player's backpack anymore, causing a hardlock.
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[Way out] Lobo boss fight reworked.
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[Angel Base] Cavalier locked into Tactical Gurney.
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[Roundabout] Merchant moved slightly to the side.
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[Papyard] Reinforcements have been toned down.
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[Kishka] Lighting changes.
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[Silverleaf] Vending machine orientation fixed.
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[Silverleaf] Errant greybox removed.
If you have encountered a bug or a crash, please let us know about it in the Technical Issues subforum. Please read this pinned thread for details on what information to provide.
Thank you for the feedback and reviews so far. Stellar Jockeys will continue to work through addressing the various issues that have arisen since yesterday's launch.
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