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New Build Update (Test Branch) – v0.7.0.24b

*This update is available on the coop_test_branch.

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New Patch Update : 0.7.0.24b

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[p align="start"]Hello everyone,

[p align="start"]here’s the latest patch update for the "coop_test_branch" (v0.7.0.24b). Details below👇

Bug Fixes

  • Fixed: incorrect log carry count display after picking up logs.

  • Fixed: laser pointer not projecting a laser beam when attached to the M4.

  • Fixed: axes not losing durability during use.

  • Fixed: Fixed an issue where the Mist event could fail to spawn infected correctly in multiplayer.

  • Fixed: inventory item not updating correctly.

  • Fixed: barrel fires not synchronizing light sources properly in multiplayer.

  • Fixed: Rebalanced spike barricades. They now deal damage to infected while also taking durability damage during combat.

  • Fixed: an animation issue in multiplayer when a player used a sleeping bag while crouching.

  • Fixed: multiplayer synchronization issues with the digital door battery/code puzzle.

  • Fixed: livestock fence door placement alignment.

  • Fixed: the sleeping pose remaining active after a player left the bed in multiplayer.

  • Fixed: debug character name appearing while crafting at the workbench.

  • Fixed: lumber occasionally falling through the ground when dropped.

  • Fixed: Mist event occasionally not ending correctly.

  • Fixed: loot repeatedly respawning in certain locations.

  • Fixed: wood sawing sounds being heard by players across different areas in multiplayer.

  • Fixed: nails occasionally falling through the ground after being dropped.

  • Fixed: log cart allowing players to retrieve more logs than intended.

  • Fixed: incorrect building hint text displayed while placing fences.

  • Fixed: lighter fuel percentage always displaying as 100%.

  • Fixed: vehicle tire durability resetting after reinstalling tires.

  • Fixed: vehicle lights occasionally functioning with a depleted battery.

  • Fixed: duplicate "Cancel" option in the corn context menu.

  • Fixed: barrel fire displaying the incorrect interaction name.

  • Fixed: pet companion occasionally becoming unavailable after stopping follow.

  • Fixed: vehicle door sounds being heard by players across different areas in multiplayer.

  • Fixed: invisible door collision at the White House garage in multiplayer.

  • Fixed: Updated pause menu behavior to correctly reflect Single Player and Multiplayer modes.

  • Fixed: flashlight synchronization issues in multiplayer.

  • Fixed: attached items falling off vehicles and carts for clients in multiplayer.

  • Fixed: mismatched crafting icons for the Repair Bench and Saw Machine.

Balance & Tuning

  • Added Pet and Chicken teleport options to the Checkpoints menu.

    • Note: Existing pets will stop following after this update. Simply issue the Follow command again if needed.
  • Rebalanced damage calculations for world objects and trees.

    • Durability and HP balancing for player-built structures will be adjusted in a future update.
  • Improved building flow by allowing Building Fences to be placed continuously without reopening the build menu.

  • Added collision damage for vehicles.

  • Locked doors can now be opened and unlocked from the inside.

  • Optimized NPC management when players are far away, improving overall performance.

Features

  • Caravan Trailer is now available for initial multiplayer testing.

    • This feature is still a work in progress and will receive additional polishing in the next update.

    • The third-person driving camera is also currently under active development and will be improved to match (or exceed) the driving experience from version 0.6.0.

  • Reloading Bench is now available and fully implemented.

  • Added: Laser Pointer weapon attachments for both rifles and pistols.

  • Fat Rendering is now available and implemented.

    • The system has been slightly revised. Fat must now be processed into a BioFuel Can before it can be used.

    • BioFuel Cans can be crafted at the Workbench.

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