New Build Update (Test Branch) – v0.7.0.24b
*This update is available on the coop_test_branch.
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New Patch Update : 0.7.0.24b
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[p align="start"]Hello everyone,
[p align="start"]here’s the latest patch update for the "coop_test_branch" (v0.7.0.24b). Details below👇
Bug Fixes
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Fixed: incorrect log carry count display after picking up logs.
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Fixed: laser pointer not projecting a laser beam when attached to the M4.
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Fixed: axes not losing durability during use.
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Fixed: Fixed an issue where the Mist event could fail to spawn infected correctly in multiplayer.
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Fixed: inventory item not updating correctly.
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Fixed: barrel fires not synchronizing light sources properly in multiplayer.
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Fixed: Rebalanced spike barricades. They now deal damage to infected while also taking durability damage during combat.
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Fixed: an animation issue in multiplayer when a player used a sleeping bag while crouching.
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Fixed: multiplayer synchronization issues with the digital door battery/code puzzle.
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Fixed: livestock fence door placement alignment.
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Fixed: the sleeping pose remaining active after a player left the bed in multiplayer.
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Fixed: debug character name appearing while crafting at the workbench.
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Fixed: lumber occasionally falling through the ground when dropped.
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Fixed: Mist event occasionally not ending correctly.
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Fixed: loot repeatedly respawning in certain locations.
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Fixed: wood sawing sounds being heard by players across different areas in multiplayer.
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Fixed: nails occasionally falling through the ground after being dropped.
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Fixed: log cart allowing players to retrieve more logs than intended.
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Fixed: incorrect building hint text displayed while placing fences.
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Fixed: lighter fuel percentage always displaying as 100%.
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Fixed: vehicle tire durability resetting after reinstalling tires.
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Fixed: vehicle lights occasionally functioning with a depleted battery.
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Fixed: duplicate "Cancel" option in the corn context menu.
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Fixed: barrel fire displaying the incorrect interaction name.
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Fixed: pet companion occasionally becoming unavailable after stopping follow.
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Fixed: vehicle door sounds being heard by players across different areas in multiplayer.
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Fixed: invisible door collision at the White House garage in multiplayer.
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Fixed: Updated pause menu behavior to correctly reflect Single Player and Multiplayer modes.
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Fixed: flashlight synchronization issues in multiplayer.
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Fixed: attached items falling off vehicles and carts for clients in multiplayer.
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Fixed: mismatched crafting icons for the Repair Bench and Saw Machine.
Balance & Tuning
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Added Pet and Chicken teleport options to the Checkpoints menu.
- Note: Existing pets will stop following after this update. Simply issue the Follow command again if needed.
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Rebalanced damage calculations for world objects and trees.
- Durability and HP balancing for player-built structures will be adjusted in a future update.
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Improved building flow by allowing Building Fences to be placed continuously without reopening the build menu.
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Added collision damage for vehicles.
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Locked doors can now be opened and unlocked from the inside.
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Optimized NPC management when players are far away, improving overall performance.
Features
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Caravan Trailer is now available for initial multiplayer testing.
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This feature is still a work in progress and will receive additional polishing in the next update.
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The third-person driving camera is also currently under active development and will be improved to match (or exceed) the driving experience from version 0.6.0.
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Reloading Bench is now available and fully implemented.
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Added: Laser Pointer weapon attachments for both rifles and pistols.
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Fat Rendering is now available and implemented.
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The system has been slightly revised. Fat must now be processed into a BioFuel Can before it can be used.
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BioFuel Cans can be crafted at the Workbench.
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