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Public Beta for Patch v2.0.0a

Public Beta for v2.0.0a is now available in the public beta branch!

BETA 3

IMPROVEMENTS:

  • When more than seven wolves in player's pack are at the the homesite, coyotes won't try to attack.
  • To reduce wastage of meat chunks at a carcass (caused by packmates grabbing a chunk but then filling up before all food has been eaten from chunk), packmates now will not pick up chunks when they are almost full.
  • Multiplayer: Pups will now go in the den if the last babysitter disconnects.
  • Hellroaring Mountain: On low graphics settings when boulder fields are not rendered due to performance constraints, player-wolf is now turned around with a notification, as when at border.
  • Fine-tuning rival wolf mortality odds at older ages.

BUGS FIXED:

  • Early Graduation achievement sometimes doesn't unlock when it should. (Possiby fixed, please submit report if you don't get achievement when you should.)
  • Some pup-related notifications do not appear in certain circumstances.
  • Packmates do T4 (tucked tail) after winning a fight.
  • Minor terrain and river issues.

BETA 2

IMPROVEMENTS:

  • During pack howl at end of Young Hunters, old "triumph" music now plays.
  • Pack Info: Expanded Packmates area when Your Homes section is hidden.
  • Compass and World Map now share the same rule about visibility of den and rendezvous sites icons.
  • Older packmates are less interesting than younger packmates in running around and playing with pups at any given level of wakefulness.

BUGS FIXED:

  • Newly-dispersed pup's save loads as parent. (Fixed in existing saves too.)
  • Packmate dig when they have a major leg injury.
  • Error causes black screen in certain circumstances when pups disperse.
  • Error causes Pack Succession to get stuck if pack has wolves eager to disperse.
  • When multiple pups disperse, only one of them is saved even when multiple are selected to save.

BETA 1

IMPROVEMENTS:

  • Rival packs now prefer invading hexes towards map edge if they don't have enough, when in no-homesite seasons.
  • Improved rival pack's skill at choosing homesites that make sense given pack's territory.
  • Ensure that rival packs don't choose home hexes in vacant territory when there's much closer ones available in neighboring hexes.
  • In social exchanges with the player, made packmate conflict dissipation emotes give only a small amount of affinity and emit a single heart.
  • Fine-tuning dispersal odds in player pack.
  • Added fallback glyphs for controller.

BUGS FIXED:

  • Multiplayer: "Strength of a Wolf" and similar achievements don't unlock even after player reaches Endless Summer.
  • Multiplayer: Some achievement descriptions still say "raise pups to 20 pounds" (instead of 25).
  • Pregnancy issues after female mate dies or player does Pack Succession.
  • Packmates run into player-wolf when doing Bouncy gait.
  • If player got far into August in presaga Endless Summer, Growing Pups quest is truncated.
  • In About the Saga text, RNG "Sickness Only" text says max litter size is 5 pups, should say 6 pups.
  • Sibling pack stats row shows outdated injury stats.
  • World Map shows packmates icon for pups at home.
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