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Patch v2.0.0b Released!

v2.0.0b - RELEASED 20 DECEMBER 2024

NOTE:

If the game sometimes runs in slow motion for you (with good FPS), please try changing the display resolution settings and VSynch setting (in Game Settings: Display), and/or updating your graphics drivers.

IMPROVEMENTS

  • Multiple AI optimizations which should improve performance especially during prey hunts and wolf fights.
  • When moving maps, game now chooses the most appropriate territory config in the new map.
  • Increased odds of successful courtship when dispersal wolf courts a wolf in the player's pack.
  • Persistent packs: Made it more likely (in code and by fixing a bug) of unrelated-to-player dispersals that are already on the map of becoming a new rival pack after another pack disbands.
  • Improved randomization of names when rival packs are formed.
  • Added information about map moving to Game Help: World Map.
  • Known Wolves: Added "Clear Departed Wolves" button.
  • Improved odds of pups doing contact interactions like wrestling and tail biting. (May need more work though.)
  • Made distance matter more and fondness less when determining who a wolf plays with (fondness was dominating it, causing the same wolves to play together too repetitively).
  • Performance optimization when determining if an animal to target is too deep in water to attack.
  • Slough Creek: Removed all "Dangerous Territory" alerts when marking hexes around the outer areas of the map.
  • Clarified some achievement texts.
  • Corrected the "I'm Juggling As Fast As I Can" achievement text (said requirement was to finish YH quest, but actually is to finish GP quest).
  • Clarified some quest tests.
  • Added entry to Game Help about Elder Wolf.
  • Shortened Survive with Family quest in winter by two game-days (not that this gives you less time to find a mate if you need one).
  • If pup who suffered Unknown Fate reappears later, their status will be updated on the Family Tree.
  • Apply Den Memory and clear dens correctly while in Survive Missions for a long time.
  • Some refinements to NPC wolf courtship and pairing when not spawned.
  • Sad Parent is now unlocked if pup dies of health loss caused by hunger.
  • Changed priority on all Packmate Dispersed notifications so they appear even if Common Notifications are hidden.
  • Hellroaring: Added some winter holiday decor during winter season.
  • Hellroaring: Show flashing red edge effect when hunter shoots any pack member.

BUGS FIXED

  • Issues with newlywed wolves not being created when they should.
  • Multiplayer: Sometimes the bio panel shows the same wolf's bio for everyone.
  • Wolves pick up meat chunks even nearly to full to give to an injured packmate -- only to realize that the packmate wasn't hungry and there was a carcass right by them.
  • Airborne scent for lost pup has wrong shape and color.
  • Packmates weave back and forth too much when targeting prey on the run.
  • Multiplayer: Player-wolves appear to be stuck in limbo.
  • Multiplayer: Game broken when reloading a MP save.
  • Multiplayer: Injuries not preserved during host transfer.
  • Multiplayer: Pack Life games could get into a state where resuming the game from a save or doing host migration broke things, including showing a broken wolf badge for the host or forgetting injuries of clients.
  • Young Hunter pups don't close their eyes when howling.
  • In photo mode, tutorial tip doesn't turn itself off if HUD is already disabled when entering photo mode.
  • Some presaga saves getting upgraded twice, causing saves to stall during load.
  • Error after upgrading presaga saves with disbanded packs until they get destroyed.
  • Unborn pups of player have default sequence names (16xx).
  • GP and YH pups' jaws sometimes glitch out briefly when picking up an object.
  • Minor terrain and water issues.
  • When loading presaga saves, some adult wolves can be "Unborn" after moving maps.
  • Dead wolves still alive in some presaga saves.
  • Mark previous player wolf as known wolf after succession.
  • Toad's scent trail says Snowshoe Hare until you get close to it.
  • Game can crash in rare situation when two groups in player's pack are trying to merge back together.
  • In player's pack, yearlings are categorized as siblings after player switches to play as pup in Pack Succession.
  • Family Tree: Some causes of death do not display for pups.
  • Dead mate listed as still alive in KW panel as alive (possibly fixed).
  • Some map hex icons have messy edges.
  • Hellroaring: Wolverine never does dive-under-wolf attack.
  • Minor terrain and water issues.
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