Patch v2.0.0c Released!
NEW:
- Added new "Recent Notifications" section in Quests panel, which shows notifications from current game session. (Not saved for future game sessions.)
- Added "Are you sure?" popup to confirm Permanent Death panel's "Finish" button.
IMPROVEMENTS:
- Reduced hold attack duration if it can't find a bite point, to avoid long pauses in action.
- Affinity bar on Wolf Badge: Indicates current Affinity cap (e.g. capped at 75% when solo parent).
- Persistent Packs: Make packs with no territory prefer their first hex to be in vacant territory far from others.
- Wolf Customization: Allow radio collar for yearling player-wolves.
- Prevent pups from responding to contact play while in bad shape.
- Increased pup raid and invasion frequency and difficulty when player-pack is large.
- Increased chances of pups leaving tall grass during pup raids.
- Increased damage from critical hits on Young Hunter pups.
- Improved NPC wolf behavior when choosing a bite point when close to prey and competitors.
- Reduced hold attack duration if it can't find a bite point, to avoid long pauses in action.
BUGS FIXED:
- Packmates passive when player bites a beaver.
- Known Wolves panel: when selecting the top map section, game doesn't scroll all the way up to make sure the headings are not partially hidden.
- Packmates try to go to rest at the homesite, even when on a hunting trip.
- Calves can get stuck doing "Follow Mother" action when doing routine actions.
- Scent posts disappear when placed inside navgrid contours.
- Packmates can get stuck while on excursion.
- Most recent year dens are not remembered when not having the good memory perk (only if not moving maps).
- Wolves will court an incompatible mate (i.e. same sex, siblings) in rare coincidence with random number generation.
- Save corruption with current mission (e.g. Find Mate trial gets stuck at 99%).
- NPCs don't reliably start a bite-hold attack when close to opponent during predator fight.
- Popup claims a pack leader is ready for courtship, even when they're not interested in the player and it's actually subordinates you'll be courting.
- Pup or hare being ignored while in someone's mouth.
- Mate succession causes subordinate wolves to be listed as siblings.
- Can get stuck on invisible pup dispersing panel.
- Trial mates getting flagged as former player-wolf (resulting in pack code thinking they are a former leader dispersing if player later on courts their origin pack leader).
- Corrupted save with player-pack added to NPC hunting parties.
- In Game Settings, Display tab: Windowed mode does not show correct resolution initially.
- Hex Invasion: Compass icon doesn't appear if invading pack is on far opposite side of the map.
- Two newlywed packs fight over the same initial hex forever.
- Hellroaring: Call the Wild collectible doesn't spawn in fall season. (Should spawn now even in saved games.)
- Rival wolves are sometimes slightly skewed when chasing target.
- Some games stall when loading saves named a certain way.
- Packmate tries to take a hare carcass home during a hunting trip.* Packmates are often not very active during showdown with ungulates.
- Courtship: can be difficult to get past initial Suspicious phase (especially with rival pack leaders).
- Pup Sick notification may not appear if triggered just before Growing Pups quest ends.
- Pups At Den music jumping between clips while pups emerge from den at the start of Raise Pups.
- Game Help texts: added F/F meter to Rival Wolf Pack entry, corrected mouse glyph on Movement Controls; added more info about Bad Shape pups.
- An interaction between dreaming and turning HUD option to OFF could make notification blocked until HUD is visible again.
- Minor terrain and water issues.
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