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Update 1.8.10

List of changes:

Quality of Life

  • Items can now be marked as favorite in the inventory. Marked items can not be sold / prestiged

  • Depleted sources are marked on custom maps, added a Depleted node hint to the Miner menu

  • Added a "holdable button" mark to the buttons you can hold

  • Added tooltips for buttons / icons you may have not known about

  • Latest news won't show up immediately when player starts the game for the first time

  • Changed appearance of the "Game over" overlay - added "Next level" and "Research" buttons

  • Added global hints to the Game over screen (70+ hints). Note: I really need your help translating these hints (we translate the game live here)

  • Added required resource icons on research screen when zoomed in

  • "New game" renamed into "Select level" in the main menu

  • Clarified the "progress will be lost" message when there's a level in progress

  • "Toggle button switch" texture changed

  • Language selection screen - current device's locale is now highlighted

  • Added info marks to some of the UI elements, click on them to show a tooltip

  • Added info about the currently-in-progress game into the main menu

  • Clarity improvements (https://tracker.prineside.com/view.php?id=1924)

  • Added a tooltip to the sign in form if player already has progress for some account

  • Added research node placeholders for the invisible research

Player profiles

  • Profile level is now calculated differently and has been reduced. It is only visible on the player's profile page

  • Added Seasonal level which will be reset every season. What you see in the leaderboards / your in-game profile bar is a Seasonal level. Seasonal levels require much less XP than Profile levels

  • "Of Merit" badge is replaced by "High-leveled" badge. This badge can be pinned starting from the Common rarity (profile level 10)

  • Players will receive a message when they receive a new badge

  • Premium users can link their YouTube channels through their account page on the website. Players with YouTube channels can be viewed through the in-game browser -> players -> sort by "Badge: YouTube author"

  • YouTube channels are now shown in player profiles

Miscellaneous

  • "My account" page is now available on the game's website (https://infinitode.prineside.com/?m=account)

  • Smoother transitions on the Loading screen

  • Limitation removed - Bosses can now appear on wave 2000+

  • Messages can now contain items

Platform-specific

  • (Android) Added a "Personalized ads" toggle into Settings

  • (Android / iOS) Rewards for ads should now be issued even if the app crashes while showing an ad

  • (Steam) Double Gain can now be purchased right through the game. It will be linked to the account automatically

Dev mode / modding

  • Source tiles can now have resource density of up to 1000%

  • Developer console works faster and can be flipped (DBG_CONSOLE_FLIPPED - useful for mobile devices where soft keyboard may overlay some part of the screen)

  • Added Json5 loader, added Quad examples (see quads.json5) and AssetManager.getQuad() method

Performance improvements and bug fixes

  • Optimized WaveSystem / wave difficulty calculation, which improves game's stability and performance on a high waves

  • UI components are now lazily initialized and should not cause lags on game loading. (Modding) To access any of the UI components (for example, Dialog), use Dialog.i()

  • Fixed: inventory now shows hints when no item is selected

  • Fixed: Indonesian language could not be selected on some devices

  • Resolved 5 issues: https://tracker.prineside.com/changelog_page.php?version_id=33

  • Various UI/UX imrpovements

  • Various minor performance / stability improvements

And now we are starting work on the next season - the start date of the next season will be announced a little later.

Thank you for playing!

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