Update 1.8.10
List of changes:
Quality of Life
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Items can now be marked as favorite in the inventory. Marked items can not be sold / prestiged
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Depleted sources are marked on custom maps, added a Depleted node hint to the Miner menu
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Added a "holdable button" mark to the buttons you can hold
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Added tooltips for buttons / icons you may have not known about
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Latest news won't show up immediately when player starts the game for the first time
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Changed appearance of the "Game over" overlay - added "Next level" and "Research" buttons
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Added global hints to the Game over screen (70+ hints). Note: I really need your help translating these hints (we translate the game live here)
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Added required resource icons on research screen when zoomed in
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"New game" renamed into "Select level" in the main menu
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Clarified the "progress will be lost" message when there's a level in progress
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"Toggle button switch" texture changed
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Language selection screen - current device's locale is now highlighted
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Added info marks to some of the UI elements, click on them to show a tooltip
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Added info about the currently-in-progress game into the main menu
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Clarity improvements (https://tracker.prineside.com/view.php?id=1924)
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Added a tooltip to the sign in form if player already has progress for some account
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Added research node placeholders for the invisible research
Player profiles
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Profile level is now calculated differently and has been reduced. It is only visible on the player's profile page
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Added Seasonal level which will be reset every season. What you see in the leaderboards / your in-game profile bar is a Seasonal level. Seasonal levels require much less XP than Profile levels
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"Of Merit" badge is replaced by "High-leveled" badge. This badge can be pinned starting from the Common rarity (profile level 10)
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Players will receive a message when they receive a new badge
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Premium users can link their YouTube channels through their account page on the website. Players with YouTube channels can be viewed through the in-game browser -> players -> sort by "Badge: YouTube author"
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YouTube channels are now shown in player profiles
Miscellaneous
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"My account" page is now available on the game's website (https://infinitode.prineside.com/?m=account)
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Smoother transitions on the Loading screen
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Limitation removed - Bosses can now appear on wave 2000+
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Messages can now contain items
Platform-specific
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(Android) Added a "Personalized ads" toggle into Settings
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(Android / iOS) Rewards for ads should now be issued even if the app crashes while showing an ad
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(Steam) Double Gain can now be purchased right through the game. It will be linked to the account automatically
Dev mode / modding
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Source tiles can now have resource density of up to 1000%
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Developer console works faster and can be flipped (DBG_CONSOLE_FLIPPED - useful for mobile devices where soft keyboard may overlay some part of the screen)
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Added Json5 loader, added Quad examples (see quads.json5) and AssetManager.getQuad() method
Performance improvements and bug fixes
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Optimized WaveSystem / wave difficulty calculation, which improves game's stability and performance on a high waves
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UI components are now lazily initialized and should not cause lags on game loading. (Modding) To access any of the UI components (for example, Dialog), use Dialog.i()
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Fixed: inventory now shows hints when no item is selected
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Fixed: Indonesian language could not be selected on some devices
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Resolved 5 issues: https://tracker.prineside.com/changelog_page.php?version_id=33
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Various UI/UX imrpovements
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Various minor performance / stability improvements
And now we are starting work on the next season - the start date of the next season will be announced a little later.
Thank you for playing!
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