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Update 1.8.8

List of changes:

  • Fixed 25 bugs

  • Added new experimental features:

    • "Multithreaded rendering" may help increasing FPS in a projectile-heavy scenarios

    • Graphics scale can be used to reduce the load on your GPU

    • Clean detailed mode adds transparency to the projectiles and particles so you can see the map through them

  • Rendering performance improvements

  • (Android) Added new rewarding ads provider (in attempt to fix an old issue)

  • Skill points can be exchanged for a "Skilled" badge in your profile. Skill points are obtained through the Daily quests

  • Seasonal leaderboard now shows top 200 players and their pinned badges

  • Player profile pages should load much faster now

  • (modding / dev mode) UPS is no longer capped to 2s of in-game time

  • (modding / dev mode) Enemy textures are now stored in the EnemySystem and can be changed by scripts

  • (modding / dev mode) SideMenu containers can now be accessed through the SideMenu's fields, some fields became public

  • Level 6.3 Fix: sometimes towers did not switch from the boss to a regular enemies (for example, Minigun targeting First)

  • Removed performance survey (results are available in our blog)

  • Level 6.5

  • New tiles: Equalizer, Quad - do not drop as a regular loot but may be obtained as a rewards / used in modding

  • (modding / dev mode) Developer console history and various improvements

  • Buff tile can now act as a final global multiplier for some effect, already used on level 6.5

  • (modding / dev mode) Lua now correctly handles byte[] and does not convert it to/from String

  • (modding / dev mode) New drawable type: Quad (taken from Infinitode 3, editor not included)

  • Reduced memory usage, the game should now be more stable

  • Added music player button into the Pause menu

  • Better formatting for Buff tile effects

  • Base tile menu now also shows level effects obtained from Wave quests

  • Various performance and memory usage improvements

Important for Android users: minimum Android version is now 5.0 (SDK 21, which is already 8 years old) - Google and many other library providers no longer support the older versions of Android OS.

Important for iOS users: iOS backend has a limited support for audio devices, Equalizer tiles won't be visible on this OS, sorry.

I hope you'll enjoy this update!

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