Update 1.8.8
List of changes:
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Added new experimental features:
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"Multithreaded rendering" may help increasing FPS in a projectile-heavy scenarios
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Graphics scale can be used to reduce the load on your GPU
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Clean detailed mode adds transparency to the projectiles and particles so you can see the map through them
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Rendering performance improvements
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(Android) Added new rewarding ads provider (in attempt to fix an old issue)
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Skill points can be exchanged for a "Skilled" badge in your profile. Skill points are obtained through the Daily quests
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Seasonal leaderboard now shows top 200 players and their pinned badges
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Player profile pages should load much faster now
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(modding / dev mode) UPS is no longer capped to 2s of in-game time
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(modding / dev mode) Enemy textures are now stored in the EnemySystem and can be changed by scripts
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(modding / dev mode) SideMenu containers can now be accessed through the SideMenu's fields, some fields became public
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Level 6.3 Fix: sometimes towers did not switch from the boss to a regular enemies (for example, Minigun targeting First)
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Removed performance survey (results are available in our blog)
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Level 6.5
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New tiles: Equalizer, Quad - do not drop as a regular loot but may be obtained as a rewards / used in modding
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(modding / dev mode) Developer console history and various improvements
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Buff tile can now act as a final global multiplier for some effect, already used on level 6.5
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(modding / dev mode) Lua now correctly handles byte[] and does not convert it to/from String
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(modding / dev mode) New drawable type: Quad (taken from Infinitode 3, editor not included)
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Reduced memory usage, the game should now be more stable
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Added music player button into the Pause menu
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Better formatting for Buff tile effects
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Base tile menu now also shows level effects obtained from Wave quests
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Various performance and memory usage improvements
Important for Android users: minimum Android version is now 5.0 (SDK 21, which is already 8 years old) - Google and many other library providers no longer support the older versions of Android OS.
Important for iOS users: iOS backend has a limited support for audio devices, Equalizer tiles won't be visible on this OS, sorry.
I hope you'll enjoy this update!
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