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Меню

INMOST 1.0.1 is here!

Hey folks, first of all, thank you so much to everyone who's fed back with suggestions, comments and bugs - your help is much appreciated and really does mean the game becomes a better experience for the next player. You the real MVPs.

Anyhow, here's a change log for the most recent update!

General:

  • General quality of life improvements

  • Arrow puzzle nows work as intended

  • Collectable notes now carry over from save to save

  • Cave monster now considers the player edible

  • Moving objects near the cave monster will no longer cause the player to become stuck in webs

  • Ladders now have reinforced rungs and are easier to climb and dismount

  • Bird monster no longer ignores game pause and respects the players intention to take a break

  • Characters regained memories and missing dialogs have been restored

  • Caged monster can now be more easily released

  • Enemies can no longer penetrate slime barriers

  • Enemies are now more aggressive towards the player

  • Boar monster is slightly easier to matador

  • Boar monster no longer trembles

  • Slime barriers despawn correctly on Knight levels

  • Main hero no longer stuck perpetually cartwheeling after dying in specific locations

  • Decreased amount of enemies on some locations

  • The game no longer locks cursor in windowed mode

  • Hidden zones are now revealed after entering them

  • Adjusted Knight's attack animations

  • Dodge tutorial implemented for the Knight

  • Achievements now unlock in the correct order

  • Camera behaviour tweaked when enemies appear on screen

  • Saves are now sorted correctly

  • Fixed some objects being incompatible with saves made in previous versions of the game

  • Improved controller scheme. E.g. some actions are no longer locked in specific situations

GOG achievements have also been implemented. Go get 'em!

Until next time!

Читать в Steam ↗

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