INMOST 1.0.1 is here!
Hey folks, first of all, thank you so much to everyone who's fed back with suggestions, comments and bugs - your help is much appreciated and really does mean the game becomes a better experience for the next player. You the real MVPs.
Anyhow, here's a change log for the most recent update!
General:
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General quality of life improvements
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Arrow puzzle nows work as intended
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Collectable notes now carry over from save to save
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Cave monster now considers the player edible
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Moving objects near the cave monster will no longer cause the player to become stuck in webs
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Ladders now have reinforced rungs and are easier to climb and dismount
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Bird monster no longer ignores game pause and respects the players intention to take a break
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Characters regained memories and missing dialogs have been restored
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Caged monster can now be more easily released
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Enemies can no longer penetrate slime barriers
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Enemies are now more aggressive towards the player
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Boar monster is slightly easier to matador
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Boar monster no longer trembles
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Slime barriers despawn correctly on Knight levels
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Main hero no longer stuck perpetually cartwheeling after dying in specific locations
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Decreased amount of enemies on some locations
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The game no longer locks cursor in windowed mode
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Hidden zones are now revealed after entering them
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Adjusted Knight's attack animations
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Dodge tutorial implemented for the Knight
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Achievements now unlock in the correct order
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Camera behaviour tweaked when enemies appear on screen
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Saves are now sorted correctly
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Fixed some objects being incompatible with saves made in previous versions of the game
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Improved controller scheme. E.g. some actions are no longer locked in specific situations
GOG achievements have also been implemented. Go get 'em!
Until next time!
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