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UPDATE v1.12 released!

Hey there! Today is a good day to release a major update.

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Here are the patch notes(v1.12 build104):

  • AI improvements to all classes behaviour in fights

  • Added visual feedback for enemy usage of abilities

  • Added tutorial that explains KO mechanics, taunt and crowd meter

  • Many improvements to mechanics and animations in fights

  • Offensive ability "Uppercut" has been reworked

  • Offensive ability "Powerpunch" has been reworked

  • Usage of "Powerpunch" & "Uppercut" based in talent tree

  • Defensive ability "Head block" has been reworked

  • Defensive ability "Body block" has been reworked

  • Faster reaction time for all defensive blocking abilities

  • Blocking enemy head attacks now refills speed

  • Blocking enemy body attacks now refills damage

  • Counter-puncher passive ability "Vengeance" has been reworked

  • Passive ability "Vengeance" now also stuns for 1 second on hit

  • Counter-puncher ultimate "Momentum" has been reworked

  • Ultimate ability "Momentum" combo now deals 150% damage per hit

  • Tweaks to all opponent boxers stats and abilities

  • Boxer opponents has a chance to trigger "Ravager"

  • Swarmer opponents has a chance to trigger "Windwalker"

  • Swarmer opponents can use ability "Flurry"

  • Brawler opponents has a chance to trigger "Entertainer"

  • Brawler opponents can use ability "Unstoppable"

  • Counter-puncher opponents has a chance to trigger "Vengeance"

  • Boxers no longer taunt opponents when at low health

  • Fixed issues with ability "Flurry" not working correctly

  • Fixed issues with ability "Unstoppable" not working correctly

  • Counter-puncher ultimate can now properly block "Iron Fist"

  • Counter-puncher ultimate can now properly block "Fury"

  • Fixed issue with opponents refills too much stamina when tired

  • Tweaks to all blocking, speed boost and healing abilities

  • Tweaks to judge score points in fights

  • Knocking down opponent now awards 10 judge score points

  • Tweaks to full crowd meter bonus in fights

  • Added master stamina trainers (+5/day) to staff members

  • Added visual feedback in "career" when a boxer is resting at home

  • All boxer classes talent trees have been reworked

  • All offensive abilities in the game can be improved 5 times

  • All defensive abilities in the game can be improved 5 times

  • Tweaks to condition refill bonus from sending boxers home to rest

  • Tweaks to all free agent offers

  • Free Agent offer AI improved based on fame, record and potential

  • Tweaks to increase manager experience gain from all fights

  • Fixed issues with incorrect prices for repairing gym equipment

  • Public service work in boxing manager increased to $500/point

  • 5-star potential legendary boxers are more rare at lower scout rank

  • 4-star potential epic boxers are more rare at lower scout rank

  • Added "Learning boost" upgrade to boxing manager

  • Gain up to 100% increased manager experience per fight

  • Added "Great potential" upgrade to boxing manager

  • Increase potential rating for any boxer by spending 10 skill points

  • Added "Great potential" option in talent tree

  • Removed option to increase gym stats in talent tree

  • Added "Relax center" upgrade to boxing manager

  • All boxers gain more condition per day when resting at home

  • Auto send home in boxing manager has been removed

  • Taunt settings and Training manager is now always available

  • Speeches in boxing manager has been reworked

  • All speeches now have 100% success rate, effect based on talent

  • Fixed issues with staff not working correctly

  • Fixed issues with equipment not working correctly

  • Minor tweaks to career fame & promotion hype gain

  • Minor tweaks to contracts & sponsorship deal

  • Added new loading screen textures

  • Updated several tooltips

  • Numerous minor bug/grammar/graphics fixes

  • Savefiles from previous version are compatible

We hope you like these improvements!

Have a good weekend!

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