Version 1.2.1 Released
Version 1.2.1 is what I like to call a "maintenance" update that addresses a lot of small requests, bugs, and balance changes. We hope everyone has enjoyed discovering new mythics in the Primal Lands; we still have more content in the pipeline so stick around!
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Reduced the max scroll speed of the town and purchase menus
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Added protection against relic level overflow
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Added "max relic level" option for late-game players (credit to caviyacht)
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Ore will no longer be considered for script checks involving MP and will also be ignored for the "has no essence" trigger
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“Remove Enemy Death Animations” now also applies to ore veins
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Blacksmith’s “Lure” will now only proc after he is targeted by an enemy
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Can now script friendly skills when targeting enemies (defaults to weakest team member)
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Enigmatic Fragment drop chance increased from 1/100 to 1/90
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Soda Stein proc rate lowered from 13% to 12%
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Decreased the spawn rate of mammoth shield from 1/150 to 1/300
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Added missing enemy skill names: Feather Shot, Bolt, Black Slash
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Magnificent Robe base Magic Boost increased from 15% to 20%
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Keybringer key find chance reduced from 20% to 15%
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Internal Max Key Find Percent increased from 70% to 90%
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Key Find will now be shown capped at 90% when viewed in the party stats screen
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Judgement will now always succeed but has been given a cooldown of 1
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Group Cleanse cooldown reduced from 5 to 3
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Fish can no longer be caught inside of mineshafts
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Fixed an issue where expired status effects could still persist until the end of a turn
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Fixed an issue where the “Theme Preview” button wouldn’t disappear after purchasing a tavern theme bundle
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Adventure Log will now indicate when a dungeon party is defeated by “Surrender”
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Adventure Log will now indicate when a character dies from reflect damage
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Key HP/MP settings can now be specified in 5% increments
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Dropped enemy item bags will now reflect the rarity color of the item earned
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Optimized some loading/unloading of dungeon BG assets
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