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Update 1.37.4

New rooms have been added for generation, a new pet has been introduced, and stability has been improved!

CHANGELOG:

[GENERATION]

  • Added 15 new rooms for the Catacombs

  • Added 2 new rooms for the Rat's Nest

  • Reworked some old rooms in the Catacombs and Prison

1 / 1 · 100%

[MISC]

  • Added a new pet – Porcupine

  • Liches and Archliches are now animated

  • The monster ability "Summon" no longer activates instantly but has a unique animation; some monsters can now summon more than one creature per use

  • Ratmen tents can now be destroyed

  • The appearance of item and pet slots in the shop on the character selection screen has been updated

  • Updated outdated preview images for the Goblin-Captain and Grim Paladin; all boss and champion previews are now smaller and aligned in the same direction

  • When starting a new game, the language will be selected automatically if the system language matches one of the supported languages

  • When using a gamepad, running is now activated by pressing instead of holding the button (this can be changed in Settings)

  • The loading screen now remains visible until the floor is generated, instead of freezing on a black screen

  • Updated the icon sizes of many creatures in the Bestiary

  • Added a text hint on the account creation screen explaining its purpose

  • When trying to save or load a game from the cloud, the login window will appear if the player is not logged in

  • Optimized the "Darkening Screen Edges" setting

1 / 1 · 100%

[BALANCE]

  • The "Bloodsucker" effect now restores HP five times faster, and its range is twice as large, but blood pools around the character deplete quickly upon activation

  • The attack speed modifier for weapons in the Berserker's hands is now averaged instead of summed

  • The poisoning effect near the poison river in the Catacombs has been weakened

  • Damage from poison and bleeding can no longer be critical

  • Killing summoned creatures no longer grants experience and gold

[FIXED]

  • If a generation error occurred and the floor was empty, the character will automatically return to the Fortress upon exiting the game via the menu

  • Ratmen will no longer "shine through" their tents

  • The damage of the weapon in the Berserker's off-hand was calculated incorrectly

  • Killing a single monster could sometimes be counted twice in the Bestiary

  • Sometimes, it was impossible to start a new game when using a gamepad

  • The cost of Sharpened Arrows was higher than that of Heavy Arrows, despite their lower damage

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