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Меню

Patch 1.1

Once again: very sorry - when the game is patched your old saved files won't work. The game WILL crash if you try to load them. There will be a message in the main menu, because I really want people to know this and stop them game from crashing. Otherwise the Save system will be the same: just overwrite your old slots.

Patch Notes:

Quality of Life fixes:

  • Ctrl-group 1 -> 0 (Assign units to groups with CTRL + Number, then finding and selecting them with that number)
  • Zoom-to-news button. Each line of news that pop up will have a button next to it, allow you to instantly jump the screen to the relevant part of the map. This includes dropped potions and resources.
  • Some quick keys: 'H' to jump screen to your starting tavern. 'B' To equip/unequip torched on workers. 'N' To place torches (Yes, workers will be able to that.) 'N' To use Healers Group-heal-skill. 'V' To quick select Wooden Spikes with workers. You can also use the mouse wheel to zoom.
  • Information about resources when your cursor is on the Icons.

More content:

  • Steam achievements.

  • Steam screenshots. (F12)

  • Two new buildings: Elite Barracks and Market.

  • Two new units. Longbowman and Knight.

  • Decoration. Hanging banners, standing banners and street lights.

  • At village level II your houses can be upgraded to get animals on the roof, which auto-produce a small amount of food.

  • At village level III you can upgrade your wooden spikes to be stronger and slow down the undead more.

  • Two new enemies.

  • Two new maps.

  • More variation and randomness to all maps.

  • Treasure chest which can be found underground. Will give better loot (potions and resources) the further down you go.

  • A button which lets you see your current stats. (Total enemies killed, total units lost, and so forth)

  • Taverns now have unique names.

Bug fixes and minor stuff

  • Some optimization which should greatly reduce the change of performance drops.
  • Ranged units no longer shoot at underground undead.
  • Fixed a bug where Guard Towers showed the wrong number of units in them. (Atleast I sincerly belive so, I went out of my way to cause this error, but did not succed after thechanges I made, so I really think and hope this error is removed)
  • Buildings can no longer be placed at natural 'elevators', at hills and so on.
  • Fixed a bug where tomb-undead got stuck underground.
  • Mogha will not aggro as long she has atleast "eaten" one worker. Spikes will no longer cause her to aggro.
  • Fixed a bug where units used ladders even though you send them otherwise.
  • Underground ladders target-area is smaller, making it easier to move around underground without constantly using ladders by accident.
  • Undead giants no longer attack spikes.
  • You can now have 9 houses instead of a maximum of 8.
  • The light effects are more toned and more realistic and cosy. (Coziness is everything)
  • When units starve to death the news-message will say so.
  • Dread Knights and Mergle have all been made slightly easier.
  • Enemies will drop potions less, instead you will find more potions underground through chests.
  • Fixed a bug were you couldn't upgrade to Level III if your first tavern were destroyed. Now all new tavern will be instantly upgraded to your current level.
  • Fixed a bug where you sometimes you would get 'clones' when you trained new troops.
  • Made it clearer that you can chose to continue the game as long as you please.
  • Information about how the healers actually work.
  • Lots of other minor fixes for balance.

As always: Huge thanks for giving me good ideas on how to improve this game, reporting bugs, errors and general annoying stuff. I really hope this patch fixes many of them.

PS: I'm also nervous that I have missed something crucial, so the next few days I will be very prepared to do a hot fix, though I really hope that won't be necessary.

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