New Island Preview - Patch 2.0.117.0
This hotfix primarily focuses on resolving critical lighting issues, gameplay bugs, and the biggest performance bottlenecks. Alongside these fixes, we've adjusted the underground lighting and introduced a new heavy-duty flashlight to help you navigate.
Soon we will be rolling out the first phase of gameplay changes for Orchard Port. While the area is still not quite where we want it to be, it’s getting closer. Our goal for this location is to allow players to freely explore the environment, master the basics of crafting, and discover multiple different paths to reach their objective.
Features
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added a heavy-duty flashlight
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darker atmosphere underground
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performance optimizations
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added weapons and loot to few places
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disabled access to the Hydromechanicum caves (empty, unfinished location)
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minor adjustment to Orchard Port gameplay and pathing
Fixes
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fixed auto-exposure on Intel GPUs (extremely bright screen)
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fixed multiple different cases of broken lighting
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fixed ocean rendering issues (blinking squares)
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fixed an ocean rendering issue while looking down during swimming
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fixed the character walking on the ocean floor instead of swimming in some cases
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fixed ocean caustics effects rendering above the water line
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fixed the disappearing car in Hydromechanicum
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fixed disappearing parts of sewers and caves at low LOD settings
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fixed places in Hydromechanicum and the Lighthouse where the player could get stuck
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fixed the armory note highlight
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fixed the lava visuals near Rosegate Port
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fixed crane pickup glitches
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the miniature COG is now pickable
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fixed lights and particles remaining in place when the drillship leaves
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fixed terrain holes and clipping
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