Day 1 Patch - Patch 1.02
Day 1 Patch - Patch 1.02
GENERAL
Fixed - Random loud sound while in combat with enemies Fixed - Crash while rival spawning is on the map Fixed - Crash with overload memory Fixed - Crash after multiple controller disconnections Fixed - Crashes related to planting TMRP mine and throwing grenades Fixed - Random missing sounds Fixed - Animation of moving hand with gun - was too fast / too frequent Fixed - Generator not reacting to "use" when hit with gas damage Fixed - Fuse box not reacting to "use" when hit with gas damage Fixed - Random interrogation animation shifts Fixed - Overlapping dialog on Harbor contract Improved - Drone HUD Improved - Loading textures during dynamic actions Improved - AI reaction Improved - AI reaction when barrels explode Improved - AI placement Improved - Language localization Improved - Performance and stability Improved - Drone sounds Improved - Enemies tagging sound Improved - Recognition drone module sounds Improved - Bullet trajectory in sniper rifle Improved - In game map for each contract Improved - Audio system due to sound engine update Improved - Animation for Sturm Bodyguard Fixed - Objectives areas might not be visible on in game map screen Fixed - Remote Sniper Turret fire sound might be to quiet or not play at all Fixed - Med-kit and knives levitate on ammo crates Fixed - Mines no longer clip through military prefabs Improved - Better ammunition ballance in ammo creates Improved - Body damage from explosive barrels Improved - More randomize behaviors of sniper enemies on each map Improved - More detail information about bounties progress Improved - Behavior of vehicle gunners Improved - New Audio for DLC weapons Improved - Extreme navigation on all levels Added - Shots can now knock the helmet off the enemy's head Added - Explosive head for enemy sniper Fixed - Weapon camouflages unlock Improved - New reticles for sniper rifles were added Fixed - A missing string for Kamaz truck was added Added - message now stating when players are in range of a jammer or drone tower added to the HUD display Added - The label translation was added for DLC camo Changes for localization strings names were applied Improved - Added a few missing translations for European and Chinese languages Improved - zipline mounting on all levels Fixed - Flickering problems have been removed Fixed - Multiple places, where the player could get stuck Improved - Shadows on LODs have been improved Improved - Textures and materials representing grass Improved - Piercing Sniper Bullet damage has been increased vs Kamaz and BTR Added - Flashbang sound has beed added to the immune and normal skill Improved - stamina bar alignment Fixed - Problems with mouse scrolling in the main menu Improved - Fuel canisters explosion sound radius has been increased Improved - Fire damage for fuel canisters has been increased Fixed - Fuse box reaction when hit by gas damage Added - VFX of blood in thermal vision mode Improved - Blood decals on snow have been improved Improved - AI Reactions to shot/granade/explosion have been improved Improved - sniper rifle textures have been improved Added - Button descriptions for map legends
Snowstorm
Fixed main target's path in the laboratory Resolved the issue causing valve at the bounty area to disappear when the grenade explodes Fixed spawn point of snipers near the river Improved - ex navigation in first outpost New lights added in the forest outpost (dead scientist hut) Improved - added visible timer for target arrival after player hacks laptop and disables drones (first bounty area) Fixed place where the player could get stuck near tutorial area Fixed place where the player could get stuck near first outpost main snipinspot Fixed place where the player could get stuck near main base
Harbor
Fixed AI reinforcements after loading last checkpoint Improved - A sniper's location was changed in container area, so that he's easier to tag Fixed place where the player could get stuck near warehouses area Fixed place where the player could get stuck betwen conteiners and bridge area Fixed place where the player could get stuck inside tunel leading to bridge Fixed place where the player could get stuck on bounty area (betwen icebergs) Fixed place where the player could get stuck under bridge Fixed place where the player could get stuck next to big ship Improved - behaviour on regular soldier's path near the ship in contrainer's area Improved - vertical path near container area Added - Added stairs and repaired navmesh on the pier behind the ship in Containers area Improved - patrol routes behind the ship in Containers area Improved - improved cliping hands while using ex-nav in old port area Improved - improved cliping camera while using ex-nav under the bridge
Villa
Added - visible timer for assault team arrival on bounty2 Added - guiding lights to bounty2 tower Added - lights to better guide player to climable rocks in the bounty2 valley Improved - allowing player to loot car wreckage if target or driver being shoot during arrival to bounty1 spot (car explodes in such case and now we player salvage it) Improved - turret looking at entrance to the bounty2 cave has been turned to improve stealth path Improved - AI now try to reach player position if player escapes via zipline from bounty2 tower
Glacier
Improved - ligthing near the barracks Improved - main target's behaviour in alert state Improved - nav-mesh on helipad in main base Improved - patrol routes and mechanics on all outposts to make them less predictable Improved - Moved multiple cctv cameras on all outposts to improve stealth paths Fixed - levitating mines near first outpost Improved - Better AI spawning in second outpost Fixed - Collision near the walls on outposts two Improved - behaviour of AI near the iceberg Fixed - spawn point for AI near the fortress Added - ziplines on escape routes from main building on Radar area Added - added ziplines from towers on Iceberg area to allow better traverse and coverage of the area Added - added defense zones logic to NPCs behaviour in Cave and Iceberg areas to improve alarm / combat behaviours Improved - animation for soldiers in every outposts Added - More ladders were added to the various places on level Improved - AI balance - add/reduce AI on each outpost Improved - New points of intrest for enemies in main base Fixed - in alert state driver gets out of vehicle and try to fight Fixed - Turrets does not blow up after disabling them / Enemies does not get in to alert state after that but being suspicious from now on Improved - AI will now react with suspicion routine to mass hack of turrets via laptop on Barracks Improved - Changed path of heavy patrol near the tower Added - Cargo securing grip has been added Fixed - fusebox in a technical tunnel, now its luring the nearest enemy AI Added - Ladder leading to the zipline at the exit from the fortress was added
TRAINYARD
Fixed - lose ropes in bounty area on top of the dam Improved - Zipline indicator has been lifted from dam to the cliff Improved - Heavy and mid enemies now patrolling the lower part of outpost 1 Improved - Add patrolling enemies on the scaffolds in the outpost 2 Fixed hanging material sheet in the tunnel Add patrolling enemies on the scaffolds in the tunnel Add extra pickables in tunnel The zipline sequences have been improved Patrols at the cliff on the way to the dam have been improved Fixed multiple other small bugs related to weapons and gadgets Fixed multiple other small bugs related gemotery and colision on all maps Fixed multiple other small bugs related to level design on all maps Fixed multiple other small bugs related to level lights on all maps Fixed multiple other small bugs related to sound
If you encounter any problem please contact us on support@cigamescom, we will do our best to fix them in next patch.
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