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Sniper Ghost Warrior Contracts Patch 1.03 out now.

This patch includes a number of bug fixes and improvements made to the game. Please read through the patch notes to see what’s been changed.

GENERAL

● Fixed - Random Crash on AI path finder. ● Fixed - Random crash in AI behavior tree. ● Fixed - Random crash on C4 detonation. ● Fixed - The silencer sound bug on the Soris T50. The silencer works but the sound is still loud like when unsilenced. ● Fixed - Collectibles should be visible on map. ● Fixed - Scope zeroing after loading checkpoint - elevation is reset to 0. ● Fixed - Attachments description for BLOWER ● Fixed - Attachments description for STURM - PRECISION ● Fixed - Attachments description for XCR 700 ● Fixed - Attachments description for SORIS T50 ● Fixed - Attachments description for OFB SVD ● Fixed - Attachments description for RB 82 ● Fixed - Attachments description for ESR 2020 ● Fixed - Attachments description for KSV 2020 ● Fixed - Attachments description for EMS SR 25 ● Fixed - Attachments description for GASTON 21 ● Fixed - Attachments description for GUSS M9 ● Fixed - Attachments description for ROTWEIL M23 ● Fixed - Scopes description for HUB-93 ● Fixed - Scopes description for HJ 7.62 ● Fixed - Scopes description for SV - AMUR ● Improved - Fast travel turn off while there is active bounty. ● Improved - Mouse pointer in menu. ● Fixed - 100% competition on each map. Bounties does not register after restart. ● Fixed - Ambient audio after hiding in box. ● Improved - Added loot marker on bounty body. ● Improved - Added pop-up info when you see jammer for the first time. ● Improved - New / changed localization strings. ● Improved - Grass vegetation pierceability. ● Fixed - Issue with counting contract points for completing challenges. ● Gadgets capacity change after throwing stone was fixed. ● Improved - Minor fixes on maps where player could stuck. ● We added information about saving loadout during gameplay. ● We added "T" and "F" button for "binoculars" and "use gadgets" in keyboard settings.

Altai Mountains

● Fixed - Issue with laptop on Altai Mountains used to hack drones appear highlighted in scout mode after drones have already been hacked or destroyed. ● Improved - Fast travel point in Altai Mountains.

Kolchak Harbor

● Fixed issue with spawning near to AI after save after killing target on Kolchak Harbor. ● Moved save trigger on Kolchak Harbor map farther from enemy AI. ● Fixed - A bug with repeating dialogue in canal outpost. ● Fixed - Issue with laptops on Kolchak Harbor used to hack turrets appear highlighted in scout mode after turrets have already been hacked or destroyed. ● Fixed - NPC pathing issues in canals area on Kolchak Harbor. ● Removed faulty ex-nav from track vehicle in Containers area on Kolchak Harbor. ● Solved - Issue with bounty on Kolchak Harbor map which was falling to the water after kill. ● Removed - Unnecessary navmesh around destroyable vehicles throughout the map on Kolchak Harbor. ● Pair of guards in Containers on Kolchak Harbor area will no longer split during their patrol. ● Two guards of target bounty, under bridge on Kolchak Harbor, will now properly conduct their patrols. ● Some NPCs in Warehouses area will no longer spawn / de-spawn when player is inside the Icebreaker on Kolchak Harbor. ● GAZ in Warehouses on Kolchak Harbor area will no longer be permanently occupied by gunner - instead when no alarm gunner walks around it and can be shoot.

Beketov Valley

● Fixed - Problem with disappearing AI on vn Beketov Valley while looking on villa building.

Arakcheyev Fortres

● Antanasia on Arakcheyev Fortres will no longer stuck during one of her patrol routes. ● Fixed - Arakcheyev Fortress region challenge - Misleading description now its correct - The player has to kill 5 enemies.

Sibirskaya - 7 junction

● Invisible ladders removed from train wagons. ● Fixed - Issue with some cables hanging in the air. ● Fixed problem that sometimes NPCs are walking into geometry endlessly in Underground area. ● Ziplines will no longer cause player to fall down from the train wagon. ● One of the ziplines from Dam area made higher to prevent possibility of player falling down at the end. ● Added - Missing strategic points info on the map. ● Truck on HQ was moved to different position which prevents physics issues. ● Extreme navigations corrected on one of the side-entrances to HQ. ● Fixed - Issue with player being able to hang endlessly after climbing the train cart in valley next to the starting area. ● Radio station used to lure target / alert outpost is now visible in scout mode. ● Various fixes to vegetation clipping and terrain texture stretching.

If you encounter any problem please contact us on support@cigames.com, we will do our best to fix them in next patch.

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