Cepheus Protocol HQ - May 24th #52
🧠 Dev Recap – From Chaos to Co-Op
In this milestone-packed update, we celebrate a huge breakthrough: fully player-driven co-op sessions—no dev hand-holding needed! With structured feedback flowing in from our new Discord channel and active testers, we’ve entered a new phase of real-time iteration.
🔧 Highlights from the Latest CERC HQ
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Seamless level transitions
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Player role color assignments
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Strobe ID team awareness system
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Full-screen tactical maps
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Horde AI replication improvements
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Reworked operator possession
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New gate and turret mechanics
Despite bugs like jittery spawns and overpowered blow-up units, the most recent playtest was our most fun, stable, and intense yet. RTS players and operators coordinated live for a true taste of what's to come.
🎮 Community Playtest Recap
We ran a 3-hour public playtest last week, packed with chaos and feedback! Curious about what we’re working on and where we're headed?
📘 Read about our Development Phases & Current Goals
🎙️ Next CERC HQ – Livestream Details
🕔 When: May 24, 2025 – 7 PM EST (New Time!)
📺 Where to Watch:
💬 Topics We'll Cover:
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Co-op Progress
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Total Revamp based on Community Feedback
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Level Design Updates
🎤 Don’t miss our Live Q&A! We’ll be answering questions from the community during the stream.
📺 Missed a Stream? No Worries!
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Spotify Podcast Archive (VODs may take 24 hours to appear)
🔭 What’s Coming Next?
This is just a shortlist of goals currently in motion—be sure to watch the last CERC HQ for a more detailed breakdown.
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Finalize Operator Ability System
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Expand Playable Classes
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Visual UI Polish
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Prepare for Phase 2: Airstrikes, Doctrines, Vehicles
Stay Frosty,
— The Cepheus Protocol Dev Team
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