Update 0.2.6.0
Hello Blacksmith's!
New update to the unstable branch version with plenty of bug fixes and fun new addition.
I added rideable horses that can be purchased. Find them at the horse stable.
Added a few more building parts for more interesting builds.
And updated the overview map.
Cheers.
Patch Notes
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Added item swapping in your backpack.
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Armor can now be equipped directly from storage chests.
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Introduced horses as a new feature, allowing players to ride them.
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Added a new NPC who sells various horse breeds and styles.
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Added an option to adjust day and night length in moderation settings.
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Introduced 3 new building parts, including angled pieces for more creative builds. (These parts need to be unlocked.)
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Updated all roof meshes to enhance visual quality and appeal.
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Furniture merchant listings now display a preview of the furniture being purchased.
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Swapped gamepad keybindings for opening the backpack and enabling building mode.
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Changed the gamepad keybinding for striking from “A” to “Right Bumper.”
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Updated the keyboard keybinding for object movement snapping from “O” to “U.”
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Added the missing crouch keybinding for gamepad controls.
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Increased the speed of building animations for a smoother experience.
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Reduced loading times.
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Updated overview map
Fixes
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Resolved an issue where pickaxes could not be unequipped and would duplicate in the inventory.
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Fixed an issue preventing armor from equipping properly.
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Addressed a problem where inventory items would drop when attempting to swap with another item, including itself.
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Fixed an issue where frame cap and Lumen settings would revert to default.
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Corrected the placement grid for improved accuracy.
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Resolved an issue with object movement snapping (assigned to the “U” key).
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Fixed a bug where Peaceful mode did not prevent thief spawns.
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Addressed all moderation settings not saving correctly.
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Fixed alignment issues with foundations and floor building parts when rotated.
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Corrected missing labels for planks, logs, and buildings.
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Fixed missing labels on road signs.
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Resolved an issue preventing interaction due to certain animations not ending. (This may require further polish but should now work better.)
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Fixed a bug where weapons would disappear from display counters and weapon racks.
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Resolved an issue where disassembled weapons would produce grips that did not retain their original quality.
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Fixed a problem preventing interaction with certain planks after they were spawned from cutting logs.
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Addressed an issue allowing incomplete building parts to be removed by holding the “E” key.
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Fixed an issue preventing the removal or completion of wall smelters.
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Corrected Christmas decorations appearing on fence gates.
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Resolved an issue where fence gates could be locked.
Cheers!
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