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4th PvP Balance Adjustment Preview

Hello, Heroes of Bermesiah!

Previous PvP balance adjustments introduced broad changes to the overall PvP environment, including damage, hit detection, and core gameplay systems. However, because these changes were applied using a unified set of standards, some adjustments did not align well with the unique characteristics of certain characters. In addition, our analysis of actual gameplay data identified areas that required further refinement. With the 4th PvP Balance Adjustment, we will maintain the overall direction of the previous update while addressing these limitations and refining areas that needed further improvement to establish a more consistent balance standard.

The main changes included in this adjustment are as follows:

■ Combat Flow Improvements Combat elements that influence the flow of battle, such as jump attacks, dash attacks, and aerial hit detection, have been improved, with each character's playstyle taken into consideration during the adjustments.

■ Utility Effect Application Changes The effects of Hyper Armor, Super Armor, Evasion Skills, Blocking and other Utility Skills will be changed. The balancing standards have been revised, and certain effects have been adjusted.

■ Revive/Invincibility Skill Effect Adjustments Commands with the same effects have been adjusted to follow consistent standards.

■ Rune Set Effect Disabled Rune Set Effects have been adjusted to better align with the intended behavior of identical stat options.

All changes apply to PvP mode only. Some adjustments may be implemented gradually following additional review. We will continue monitoring PvP data and incorporating player feedback to ensure PvP remains a fair and enjoyable competitive experience. We look forward to your interest and feedback.

Thank you.

0) Shared Rules ■ Rune Rune Set Effects will no longer apply when the same stat option is selected.

■ Evasion/Invincibility Evasion skills without a cooldown will be changed to apply a Hyper Armor effect. The same Hyper Armor effect will now be applied to Evasion Attacks.

1) Elesis ■ Knight (1st Job)

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Command NameChanges
[Command] Jump Attack, Jump Double Attack (Z during Jump)Changed the stun effect to a light stun effect. Reduced stun duration by N seconds
[Command] Dash Attack Lv. 3 (Z Z during Dash)Improved so that the attack after launching the target in the air combos from the previous attack. Increased the launch height by N%.

■ Spearman (2nd Job)

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Command NameChanges
[Command] Jump Attack (Z during Jump)Changed the stun effect to a light stun effect. Reduced stun duration by N seconds

■ Sword Master (3rd Job)

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Command NameChanges
[Command] Combo Attack (Z Z Z Z Z)Changed so that targets are in a knocked down state upon being hit in the air.

■ Savior (4th Job)

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Command NameChanges
[Command] Jump Attack (Z during Jump)Changed the stun effect to a light stun effect. Reduced stun duration by N seconds
[Command] Jump X Attack (X during Jump)Changed the stun effect to a light stun effect. Reduced stun duration by N seconds

2) Arme ■ Warlock (3rd Job)

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Command NameChanges
[Command] Jump Attack (Z during Jump)Changed so that targets are in a knocked down state upon being hit in the air.

■ Battle Mage (4th Job)

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Command NameChanges
[Command] Dash Attack (Z during Dash)Reduced the knockback distance by N%. Increased the launch height by N%.
[Command] Dash Back Attack (← Z during Dash)The launch effect will be changed to a stun effect.

3) Ryan ■ Sentinel (2nd Job)

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Command NameChanges
[Command] Jump Dash Attack (Z during Jump Dash)The knocked down effect will be changed to a launched up effect. Increased the launch height by N%.
[Special Command] Nature's Shield (CC)The effect granted after using will be changed to a Super Armor Effect.
[Special Command] Tenacious Vitality Lv.1 (C↑)Reduced duration by N seconds. Reduced Invincibility time after reviving by N seconds.
[Special Command] Tenacious Vitality Lv.2 (C↑)Reduced duration by N seconds. Reduced Invincibility time after reviving by N seconds.

4) Ronan ■ Dragon Knight (2nd Job)

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Command NameChanges
[Command] Jump Attack (Z during Jump)Changed so that targets get back up upon being hit in the air.

■ Aegis Knight (3rd Job)

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Command NameChanges
[Command] Erudon’s Shield (C↑)Increased the amount of time needed to regen the Rune Gauge by N seconds.
[Command] Blocking (→→ Upon Hit)Increased the cooldown by N seconds.

■ Abyss Knight (3rd Job)

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Command NameChanges
[Command] Erudon’s Tyrfing (C↑)Increased the amount of time needed to regen the Rune Gauge by N seconds.

5) Amy ■ Muse (2nd Job)

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Command NameChanges
[Command] [Fighting] Double Attack (→→ during Last Combo)Increased the attack duration by N seconds. Fixed a bug where the attack range and the effects did not match.

■ Siren (3rd Job)

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Command NameChanges
[Command] [Dancing] Down Attack during Jump (↓Z during Jump)The Invincibility effect of the last attack will be changed to a Super Armor effect.

6) Jin ■ Common

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Command NameChanges
[Special Command] Iron Fist (C ← after Burning Mode)Changed the cooldown to N seconds.
[Special Command] Iron Fist Type 2 (C ← after Burning Mode)Changed the cooldown to N seconds.
[Special Command] End of Days (C → after Burning Mode)Changed the cooldown to N seconds.
[Special Command] End of Days Type 2 (C → after Burning Mode)Changed the cooldown to N seconds.
[Special Command] Burning (X)Increased the amount of time needed to recharge the Burning Gauge by N seconds.

■ Shisa (2nd Job)

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Command NameChanges
[Command] Roll (Z ↓ during Dash)Changed the Hyper Armor effect to an Invincibility effect.
[Command] Evade During Combo (↓ during Combo)Changed the Hyper Armor effect to an Invincibility effect.

■ Asura (3rd Job)

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Command NameChanges
[Command] Roll (Z ↓ during Dash)Changed the Hyper Armor effect to an Invincibility effect.
[Command] Evade During Combo (↓ during Combo)Changed the Hyper Armor effect to an Invincibility effect.

■ Rama (4th Job)

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Command NameChanges
[Command] Roll (Z ↓ during Dash)Changed the Hyper Armor effect to an Invincibility effect.
[Command] Evade During Combo (↓ during Combo)Changed the Hyper Armor effect to an Invincibility effect.

7) Sieghart ■ Gladiator (1st Job)

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Command NameChanges
[Special Command] Rage (X)Increased the amount of time needed to regen the Rage Gauge by N seconds. The amount of Rage Gauge charged from hitting enemies has not been changed.

■ Warlord (2nd Job)

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Command NameChanges
[Special Command] Rage (X)Increased the amount of time needed to regen the Rage Gauge by N seconds. The amount of Rage Gauge charged from hitting enemies has not been changed.

■ Duelist (3rd Job)

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Command NameChanges
[Command] Declare Stance Evasion (Z ↓ ← ←)Changed the Hyper Armor effect to an Invincibility effect.
[Special Command] Rage (X)Increased the amount of time needed to regen the Rage Gauge by N seconds. The amount of Rage Gauge charged from hitting enemies has not been changed.

8) Mari

  • Increased the amount of time needed to recharge the Domination Gauge by N seconds.

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Command NameChanges
[Command] Jump Attack (Z during Jump)Changed the stun effect to a light stun effect. The explosion’s stun effect has not changed.

9) Zero

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Command NameChanges
[Special Command] Sword Stance: Jump SliceChanged so that targets are in a knocked down state upon being hit in the air.
[Special Command] Grandark's DominationIncreased the amount needed to charge the Domination Gauge by N%.

10) Ley

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Command NameChanges
[Command] Dash Attack (Z during Dash)Reduced the knockback distance by N%.

11) Rufus

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Command NameChanges
[Command] Roll (Z ↓during Certain Actions)Changed the Hyper Armor effect to an Invincibility effect.

12) Rin

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Command NameChanges
[Command] Evade During Combo (Z ←←)Changed the Hyper Armor effect to an Invincibility effect.
[Command] Dodge Dash Attack 2 (Z←← during Dash)Changed the Hyper Armor effect to an Invincibility effect.

13) Asin

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Command NameChanges
[Special Command] Crescent SweepFixed a bug where the attack range and the effects did not match. Increased the vertical attack range by N%.
[Equipped Effect] Counter (Auto Activate Upon Hit)Increased the cooldown by N seconds.

14) Lime

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Command NameChanges
[Command] Dash Attack Type.1 (After Dash Attack, Z)Reduced the knockback distance by N%. Increased the launch height by N%.
[Command] Counter Upon Hit (→→ Upon Hit)Increased the cooldown by N seconds.

15) Edel

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Command NameChanges
[Command] Dash Attack (Z during Dash)Improved so that Dash Attacks can be chained into [Command] Flying Knee Kick. Changed the launch effect to a stun effect. Reduced damage by N%

16) Veigas

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Command NameChanges
[Command] Advanced Dash Attack (Z ↓ during Dash)The knocked down effect will be changed to a launched up effect. Increased the launch height by N%. Reduced damage by N%

17) Ai

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Command NameChanges
[Special Command] Standby (After Certain Actions, Z)Improved so that attacks chains into the Standby attack.
[Special Command] Standby: Install Cutter (After Standby, ↑)Improved so that attacks chains into the Standby attack.
[Special Command] Standby: Dash Attack (After Dash Attack, Z)Improved so that attacks chains into the Standby attack.
[Special Command] Standby: Setup (After Standby, Z←)Improved so that attacks chains into the Standby attack.
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