July 22 PvP Balance Adjustment
Hello, Heroes of Bermesiah!
In this update, there will be improvements to changes made in the 3 previous balance patches. These changes will only apply to PVP.
July 22, 2026 (Wed) 03:00 - 08:00 (UTC+0)
0) Shared Rules ■ Rune Rune Set Effects will no longer apply when the same stat option is selected.
■ Evasion/Invincibility Evasion skills without a cooldown will be changed to apply a Hyper Armor effect. The same Hyper Armor effect will now be applied to Evasion Attacks.
1) Elesis ■ Knight (1st Job)
Прокрутите таблицу вправо, чтобы увидеть остальные столбцы →
| Command Name | Changes |
|---|---|
| [Command] Jump Attack, Jump Double Attack (Z during Jump) | Changed the stun effect to a light stun effect. Reduced stun duration by about 1.127 seconds. Reduced damage by about 15.28%. |
| [Command] Dash Attack Lv. 2 (Z Z during Dash) | Improved so that the 1st and 2nd hits now chain into the following attack after launching the target. Increased the knockback distance of the 1st and 2nd hits by about 150%. Increased the launch height of the 1st and 2nd hits by about 38.46%. |
| [Command] Dash Attack Lv. 3 (Z Z during Dash) | Improved so that the 1st and 2nd hits now chain into the following attack after launching the target. Increased the knockback distance of the 1st and 2nd hits by about 150%. Increased the launch height of the 1st and 2nd hits by about 38.46%. Changed so that the last hit pushes back enemies in a knocked down state. |
■ Spearman (2nd Job)
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| Command Name | Changes |
|---|---|
| [Command] Jump Attack (Z during Jump) | Changed the stun effect to a light stun effect. Reduced damage by about 15.28%. |
■ Sword Master (3rd Job)
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| Command Name | Changes |
|---|---|
| [Command] Combo Attack (Z Z Z) | Changed so that targets are in a knocked down state upon being hit in the air. |
| [Command] Critical Attack (→→ during Combo) | Changed so that targets get back up upon being hit in the air. |
■ Savior (4th Job)
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| Command Name | Changes |
|---|---|
| [Command] Jump Attack (Z during Jump) | Changed the stun effect to a light stun effect. Reduced damage by about 15.28%. |
| [Command] Jump X Attack (X during Jump) | Changed the first hit's stun effect to a light stun effect. |
2) Arme ■ Warlock (3rd Job)
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| Command Name | Changes |
|---|---|
| [Command] Jump Attack (Z during Jump) | Changed so that targets are in a knocked down state upon being hit in the air. |
■ Battle Mage (4th Job)
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| Command Name | Changes |
|---|---|
| [Command] Dash Attack (Z during Dash) | Reduced damage by about 27.83%. Increased the knockback distance of hits 1-3 by about 87.5%. Increased the launch height of hits 1-3 by about 80%. Changed the last hit so that it now launches enemies instead of launching knocked down enemies. Reduced the knockback distance of the last hit by about 34.78%. Reduced the launch height of the last hit by about 10%. |
| [Command] Dash Back Attack (← Z during Dash) | Changed the launch effect to a stun effect. Reduced damage by about 27.83%. Reduced the knockback distance by about 33.3%. |
3) Ryan ■ Common
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| Command Name | Changes |
|---|---|
| [Special Command] Nature's Shield (CC) | The effect granted after using will be changed to a Super Armor Effect. |
| [Special Command] Tenacious Vitality Lv.1 (C↑) | Reduced duration by 20 seconds. Reduced the invincibility time after reviving to 1 second. |
| [Special Command] Tenacious Vitality Lv.2 (C↑) | Reduced duration by 30 seconds. Reduced the invincibility time after reviving to 1 second. |
■ Sentinel (2nd Job)
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| Command Name | Changes |
|---|---|
| [Command] Jump Dash Attack (Z during Jump Dash) | Changed the knocked down effect to a launch up effect. Reduced the knockback distance by about 44.4%. |
4) Ronan ■ Dragon Knight (2nd Job)
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| Command Name | Changes |
|---|---|
| [Command] Jump Attack (Z during Jump) | Changed so that targets get back up upon being hit in the air. |
■ Aegis Knight (3rd Job)
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| Command Name | Changes |
|---|---|
| [Command] Erudon’s Shield (C↑) | Increased the amount of time needed to regen the Rune Gauge by 15 seconds. |
| [Command] Blocking (→→ Upon Hit) | Increased the cooldown by 4 seconds. |
■ Abyss Knight (3rd Job)
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| Command Name | Changes |
|---|---|
| [Command] Erudon’s Tyrfing (C↑) | Increased the amount of time needed to regen the Rune Gauge by 15 seconds. |
5) Amy ■ Muse (2nd Job)
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| Command Name | Changes |
|---|---|
| [Command] [Fighting] Double Attack (→→ during Last Combo) | Increased the attack duration by 0.091seconds. Fixed a bug where the attack range and the effects did not match. Increased the vertical attack range by about 22.85%. |
■ Siren (3rd Job)
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| Command Name | Changes |
|---|---|
| [Command] [Dancing] Down Attack during Jump (↓Z during Jump) | The Invincibility effect of the last attack will be changed to a Super Armor effect. |
6) Jin ■ Common
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| Command Name | Changes |
|---|---|
| [Special Command] Iron Fist (C ← after Burning Mode) | Changed the cooldown to 10 seconds. |
| [Special Command] Iron Fist Type 2 (C ← after Burning Mode) | Changed the cooldown to 10 seconds. |
| [Special Command] End of Days (C → after Burning Mode) | Changed the cooldown to 10 seconds. |
| [Special Command] End of Days Type 2 (C → after Burning Mode) | Changed the cooldown to 10 seconds. |
| [Special Command] Burning (X) | Increased the amount of time needed to recharge the Burning Gauge by 1.1 seconds. |
■ Shisa (2nd Job)
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| Command Name | Changes |
|---|---|
| [Command] Roll (Z ↓ during Dash) | Changed the Hyper Armor effect to an Invincibility effect. |
| [Command] Evade During Combo (↓ during Combo) | Changed the Hyper Armor effect to an Invincibility effect. |
■ Asura (3rd Job)
Прокрутите таблицу вправо, чтобы увидеть остальные столбцы →
| Command Name | Changes |
|---|---|
| [Command] Roll (Z ↓ during Dash) | Changed the Hyper Armor effect to an Invincibility effect. |
| [Command] Evade During Combo (↓ during Combo) | Changed the Hyper Armor effect to an Invincibility effect. |
■ Rama (4th Job)
Прокрутите таблицу вправо, чтобы увидеть остальные столбцы →
| Command Name | Changes |
|---|---|
| [Command] Roll (Z ↓ during Dash) | Changed the Hyper Armor effect to an Invincibility effect. |
| [Command] Evade During Combo (↓ during Combo) | Changed the Hyper Armor effect to an Invincibility effect. |
7) Sieghart ■ Gladiator (1st Job)
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| Command Name | Changes |
|---|---|
| [Special Command] Rage (X) | Increased the amount of time needed to regen the Rage Gauge by 15 seconds. The amount of Rage Gauge charged from hitting enemies has not been changed. |
■ Warlord (2nd Job)
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| Command Name | Changes |
|---|---|
| [Special Command] Rage (X) | Increased the amount of time needed to regen the Rage Gauge by 15 seconds. The amount of Rage Gauge charged from hitting enemies has not been changed. |
■ Duelist (3rd Job)
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| Command Name | Changes |
|---|---|
| [Command] Declare Stance Evasion (Z ↓ ← ←) | Changed the Hyper Armor effect to an Invincibility effect. |
| [Special Command] Rage (X) | Increased the amount of time needed to regen the Rage Gauge by 15 seconds. The amount of Rage Gauge charged from hitting enemies has not been changed. |
8) Mari ■ Gunslinger (2nd Job)
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| Command Name | Changes |
|---|---|
| [Command] Jump Attack (Z during Jump) | Changed the stun effect of the bullets to a light stun effect. The explosion's stun effect has not been changed. Reduced the bullet's damage by about 11.2%. Reduced the explosion's damage by about 18.18%. |
9) Zero
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| Command Name | Changes |
|---|---|
| [Special Command] Sword Stance: Jump Slice | The stun effect of will be changed to a knockdown effect. |
| [Special Command] Grandark's Domination | Increased the amount needed to charge the Domination Gauge by 35%. |
10) Ley
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| Command Name | Changes |
|---|---|
| [Command] Dash Attack (Z during Dash) | Reduced damage by about 56.52%. Reduced the knockback distance by about 14.53%. |
11) Rufus
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| Command Name | Changes |
|---|---|
| [Command] Roll (Z ↓during Certain Actions) | Changed the Hyper Armor effect to an Invincibility effect. |
12) Rin
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| Command Name | Changes |
|---|---|
| [Command] Evade During Combo (Z ←←) | Changed the Hyper Armor effect to an Invincibility effect. |
| [Command] Dodge Dash Attack 2 (Z←← during Dash) | Changed the Hyper Armor effect to an Invincibility effect. |
13) Asin
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| Command Name | Changes |
|---|---|
| [Special Command] Crescent Sweep | Fixed a bug where the attack range and the effects did not match. Increased the vertical attack range by 13.95%. Adjusted the attack range slightly upwards from Asin. |
| [Equipped Effect] Counter (Auto Activate Upon Hit) | Increased the cooldown by 1 seconds. |
14) Lime
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| Command Name | Changes |
|---|---|
| [Command] Dash Attack Type.1 (After Dash Attack, Z) | Increased the launch height by about 61.53%. Reduced the knockback distance by about 21.73%. Reduced damage by about 6.25%. |
| [Command] Counter Upon Hit (→→ Upon Hit) | Increased the cooldown by 4 seconds. |
15) Edel
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| Command Name | Changes |
|---|---|
| [Command] Dash Attack (Z during Dash) | Improved so that Dash Attacks can be chained into [Command] Flying Knee Kick. Changed the launch effect and knockback effect to a stun effect. Reduced damage by 25.53% |
16) Veigas
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| Command Name | Changes |
|---|---|
| [Command] Advanced Dash Attack (Z ↓ during Dash) | The knocked down effect will be changed to a launched up effect. Increased the launch height by 38.88%. Reduced the knockback distance by about 33.33%. Reduced damage by 10% |
17) Decanee
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| Command Name | Changes |
|---|---|
| [Command] Taint (X) | Increased the amount needed to charge the Taint Gauge by 35%. |
18) Ai
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| Command Name | Changes |
|---|---|
| [Special Command] Standby (After Certain Actions, Z) | Increased the launch height by about 40.1%. Reduced damage by about 16.37%. |
| [Special Command] Standby: Install Cutter (After Standby, ↑) | Reduced damage by about 37.82%. Reduced the knockback distance by about 8.33%. Changed the knocked down effect to a launched up effect. |
| [Special Command] Standby: Dash Attack (After Dash Attack, Z) | Reduced damage by about 27.06%. Reduced the knockback distance by about 16.6%. Changed the knocked down effect to a launched up effect. |
| [Special Command] Standby: Setup (After Standby, Z←) | Reduced the knockback distance by about 8.33%. |
We will strive to create the best experience possible. Thank you.
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