v0.375 Improved AI and other improvements
Version 0.375 is now live.
Changelog:
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After getting hit, skinwalker will now sometimes retreat not too far away and try to attack player right away instead of running away.
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Due to the changes described above, it was decided to slightly increase skinwalker's health.
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All possessed animals now have bloody mouth to draw more attention to the fact that those are not normal animals.
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Roads are now visible on Longwind Velley map.
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Worshipper will now use his telekinetic ability to push away player during melee fight.
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Fixed issue that caused worshipper to sometimes teleport after the jump.
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Deer will now play attacking audio queue, if player is low on health.
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Bug that caused Home invasion achievement to trigger while you were inside the tent is now fixed.
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Loot spawn changes on both maps.
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Dogs now have appropriate animation and sound effect, when getting shot.
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Fixed issue that caused skinwalker to sometimes not run away after getting shot.
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Other small changes and improvements.
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