v0.403 New enemy, hard difficulty and more.
Version 0.403 is now live.
Changelog:
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New enemy/enviermental thread added in a form of angry ghosts, that can reduce player maximum stamina level or even kill player if he gets very close to it.
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Hard difficulty has been added to the game. At the moment, difficulty only affects amount of damage that player receives.
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Original shotgun misfire chance is now randomized. When player picks up second shotgun, shotgun misfire chance is reduced to 10%.
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If player will shot skinwalker with shotgun point blank. Player screen will get temporary covered with skinwalker's blood.
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Level design changes near skinwalker cave on Longwind Valley.
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Weapon ammo counter will now hide itself, only when weapon is fully loaded.
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Cold mechanic has been redesigned. Bonefire no longer needed to get worm. In some cases cold will stop after 6 seconds in other cases it will stop, when player will leave cold area. Cold icon no longer gets displayed when player is cold.
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Water on Longwind Valley will no longer make player cold.
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Skinwalker camouflage ability now makes him even less visible.
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"Church event" on Longwind Valley improved.
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(balance change) Deer now deals less damage.
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Default flashlight button changed to L.
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Fixed bug that could cause too much screen shaking, when player is cold.
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Fixed bug, that caused skinwalker health bar to look weird at the start of the hunt.
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Cold blooded murder achievement got removed, because it wasn't a good fit for redesigned cold mechanic.
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Updated tech that draws UI particles. This might help, with bug where UI particles wasn't drawn sometimes.
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Other small changes, improvements and bug fixes.
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