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Игры по онлайну и скины по объёму продаж

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Меню

Patch v13.57

Balancing and fixes for plants

  • Major rebalancing of leaf statistics, so you will more variety in the leaves evolving

  • Bioluminescent flowers and fruits now cost slightly more energy (thanks, Warlord-vir!)

  • Prevented plants slowly taking over areas where they shouldn't be able to survive because of the moisture

  • Prevented another way to make illegal fruits, causing the game to glitch (thanks, Svelyrai!)

Balancing and fixes for animals

  • Added a simple balance system to prevent animals that look like they will fall over from evolving

  • Various legs besides the body now have special requirements for the animal to have more than 1 set of limbs, to make them look more natural

  • Animals with various arthropod legs can no longer accidentally swim underwater (thanks, Abel Pérez Pastor!)

  • Animals with only gasbags and no other limbs are no longer considered valid in the editor (thanks, Kaanaykas!)

  • Noise producing wings now add a bit of base attractiveness (thanks, Warlord-vir!)

  • The animal editor UI now shows attractiveness as if the animal is displaying its attractive organ, not base attractiveness (thanks, Warlord-vir!)

  • Animals that can not move at all, but are also not sessile, will no longer reproduce on land

Fixes for custom terrain

  • Fixed removing land and then drawing again causing various glitches

  • You no longer accidentally draw land mid simulation when the cursor is over UI (thanks, Kminek99!)

  • Fixed incorrect climate zone after saving and loading (thanks, Kminek99!)

Misc

  • Lots of work on a revised stream mode for an unannounced streaming project

  • Fixed wildfire caused by lava not appearing in the correct place on the map

  • The red 'change macro alga height' handle no longer appears when editing plankton (thanks, Kaanaykas!)

  • Pressing space in the main menu no longer restarts the background music (thanks, Filiberto Juanceto, Hexadexx, Izaiah Bradford!)

  • Fix still seeing extinct organisms when turning on 'exclude instinct' in the new cladogram view

I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.

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